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Author Topic: make difrent 7.62 for FN FAL  (Read 2551 times)

Re: make difrent 7.62 for FN FAL
« Reply #30 on: February 12, 2012, 02:26:19 am »

Yes, the reason LSW is lower is because we are experimenting with the M60/LSW and if boosting damage at the cost of running is practicable. It won't be changing until something comes of that.

hmm idea about walking with BG is nice ... but I cant realy imagine guy with minigun (also avenger laser gatling ...)and full backpack of ammo be more mobilite than guy with M60 or LSW.

Fine LSW is not as strong as M60 or minigun or similiar weapon to that skin but why is M60 chosen to be walking weapon.
If it is about power of these weapons it will give you result to make all bg and gatling laser walking weapons only except LSW.





« Last Edit: February 12, 2012, 02:37:32 am by Paladin »
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yoz

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Re: make difrent 7.62 for FN FAL
« Reply #31 on: February 12, 2012, 04:41:05 am »

Incidentally, this is the order of burst damage if you have 2BRD, BRoF (expressed in terms of Tommy Gun damage :) ) against CA

Gatling Minigun    3.024459655
Avenger AP    2.795314642
HPFA    2.539285919
Minigun AP    2.466454096
PID_M60    2.443721395
PID_PANCOR_JACKHAMMER    2.404258973
PID_HK_CAWS    2.23743284
p90c AP    2.216156083
PID_FN_FAL    2.096958694
PID_LIGHT_SUPPORT_WEAPON    2.095068407
XL 70 Ap    1.98623957
PID_SAWED_OFF_SHOTGUN    1.72714114
AR AP    1.718472723
PID_HK_P90C    1.69586124
PID_AVENGER_MINIGUN    1.661611181
SMG AP    1.645000006
PID_MINIGUN    1.453909783
PID_COMBAT_SHOTGUN    1.354235666
PID_GREASE_GUN    1.333333333
PID_SHOTGUN    1.295355855
PID_10MM_SMG    1.228686735
xl70    1.215868109
PID_ASSAULT_RIFLE    1.033667803
PID_TOMMY_GUN 1

What is the unit of measurement you used in the numerator and denominator to arrive to these ratios?

damage per one burst?
« Last Edit: February 12, 2012, 06:50:14 am by yoz »
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Re: make difrent 7.62 for FN FAL
« Reply #32 on: February 12, 2012, 05:46:38 am »

I believe Solar said it was based off of 10 ap excluding reloads which is why the regular shotguns are pretty high up.  (If this is the case does that mean that the larger weapons only got 1 burst instead of the 2 a powerbuild would do?)
« Last Edit: February 12, 2012, 05:48:34 am by Slaver Snipe »
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Re: make difrent 7.62 for FN FAL
« Reply #33 on: February 12, 2012, 09:41:07 am »

I work out the damage one shot does, then adjust it to 10ap.

Say the gun had 5ap burst, I'd double it - if if was 8ap I'd times it by 1.25. Its just a simple way of comparing them to give a general comparison.

To give the values in that little table I then divided them all by the lowest damage, which was the tommy gun.
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yoz

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Re: make difrent 7.62 for FN FAL
« Reply #34 on: February 12, 2012, 08:32:08 pm »

That's a very rt combat oriented table. In tb you can't use every action point to shoot.

You might want to consider a tb combat table in which you multiply the burst damages by the maximum number of bursts possible per turn (x2 for rifles and big guns, x3 for smgs) so you have ratios of maximum possible damage in one turn.
« Last Edit: February 12, 2012, 08:33:46 pm by yoz »
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