PID_SAWED_OFF_SHOTGUN 1.72714114AR AP 1.718472723
If you want to make enemies, try to change something.
all of their burst CAN hits target right?
Incidentally, this is the order of burst damage if you have 2BRD, BRoF (expressed in terms of Tommy Gun damage ) against CAGatling Minigun 3.024459655Avenger AP 2.795314642HPFA 2.539285919Minigun AP 2.466454096PID_M60 2.443721395PID_PANCOR_JACKHAMMER 2.404258973PID_HK_CAWS 2.23743284p90c AP 2.216156083PID_FN_FAL 2.096958694PID_LIGHT_SUPPORT_WEAPON 2.095068407XL 70 Ap 1.98623957PID_SAWED_OFF_SHOTGUN 1.72714114AR AP 1.718472723PID_HK_P90C 1.69586124PID_AVENGER_MINIGUN 1.661611181SMG AP 1.645000006PID_MINIGUN 1.453909783PID_COMBAT_SHOTGUN 1.354235666PID_GREASE_GUN 1.333333333PID_SHOTGUN 1.295355855PID_10MM_SMG 1.228686735xl70 1.215868109PID_ASSAULT_RIFLE 1.033667803PID_TOMMY_GUN 1
Crazy if your going to try to correct someones English, at least do it correctly since it would be CAN hit/WILL hit. Also go back to English class anyways because my way of saying it was correct minus a punctuation error.
This is good (my opinion) I wouldn't change anything
LSW maybe a touch low
If you plan on adding a perk like that please have it have a luck or something requirement, it seems as though too many of the perks have endurance or strength or agility requirement and very few require anything else. (Besides appropriate weapon skill)
HPFA was higher on the game than I had on my spreadsheet, so maybe I just forgot to change it ... though is it even on the game at the moment?
I'm not a fan of introducing SPECIAL requirements that you have to play around with to get perks really, it just limits build potential. I could put CH 10 on BRoF and stop it being a dump stat, but it wouldn't achieve anything If SPECIAL requirements are there, I try to keep it in keeping with what the aim of the perk is, En for toughness perks, Luck for criticals, etc.
The perk wouldn't really be all that powerful, against Miniguns, sure, but stuff without AP ammo would be unaffected. So high damage low bullet weapons would gain some against those targets and low damage high bullets would lose. I don't think it'd be an automatic choice.