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Changelog 06/02/2012

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bydel:
I've crafted today some shit and resign from gaming. Those massive lags are since last reset and probably we can only wait. Hope, that there will be no rollback :]

Solar:

--- Quote from: Rascal on February 08, 2012, 02:58:36 pm ---1. To craft CA u must spend zilions of hours to luckly find CA blueprint
2. It still needs some valuable materials to craft and good organised operation to craft it - unprotected advanced workbench, so ur risking getting attacked while crafting it and loosing all ur stuff.
3. You can repair that armor only few times, after that max det goes down and protection value of that armor is totally shit.
4. During the battle ur armors are breaking like an eggshells, Ur risking all ur stuff if u die u loose all, if u win the battle u loot 3/4 worthless armors -> beyond repair, heavly detorated, detorated under max 100
5. Those carpets that are u so scared of for a big organised gang last only for few actions. 4 example hipotetical gang with 10 players has "carpet" of 50 new 100/100 CA. Its morelike 5-7 TC battles nothing more.
6. CA givs shitty protection compared to BA from avenger (treshold goddmit)

and still ur nerfing it harder and harder. Wasnt it ur words that ? -> "blueprints are very hard to find but in exchange crafting is simple"... and what blueprint is the hardest to find... ? CA ofcooz.

--- End quote ---

CA crafting was not difficult at all. There will be a limit on how much can be made (excluding dismantling), so there will never be 250 crafted by one person in one day again. That's all there is to it.

Deterioration and how it affects armour will change, as I've already said.

BA vs CA difference is 1 DT vs any ammunition that cares about DT. Not a big deal.


--- Quote ---blueprints are very hard to find but in exchange crafting is simple
--- End quote ---

No, I've never said that. Blueprints were essentially meant to be as simple as support perks to get, though requiring different skills.

Crazy:

--- Quote from: Solar on February 08, 2012, 09:07:09 pm ---Blueprints were essentially meant to be as simple as support perks to get, though requiring different skills.

--- End quote ---
Really? Damn, there is something totally wrong IG in that case :P

Solar:
The quests for support perks were finished, the one for BP were not. But then we could let BP be available from other places, whereas support perks had no other choice.

Crazy:

--- Quote from: Solar on February 08, 2012, 09:14:57 pm ---The quests for support perks were finished, the one for BP were not. But then we could let BP be available from other places, whereas support perks had no other choice.

--- End quote ---
Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones. I'd rather do plenty of quest multiple time than searching and lock picking those goddamns footlockers.

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