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Changelog 06/02/2012

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Solar:

--- Quote from: bydel on February 08, 2012, 08:14:03 pm ---I've crafted today some shit and resign from gaming. Those massive lags are since last reset and probably we can only wait. Hope, that there will be no rollback :]

--- End quote ---

The lag is for a reason, don't worry :P

bydel:

--- Quote ---Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones.
--- End quote ---

Ya, I see this army of alts doing those quests. No way.


--- Quote from: Solar on February 08, 2012, 09:48:55 pm ---The lag is for a reason, don't worry :P

--- End quote ---

Ya I know. Some script debugging. But annoying anyway ;D

Lexx:

--- Quote from: Crazy on February 08, 2012, 09:25:43 pm ---Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones. I'd rather do plenty of quest multiple time than searching and lock picking those goddamns footlockers.

--- End quote ---

That's exactly the problem. People would do lots of alts then in order to gain different blueprints from the simple quests.

Crazy:

--- Quote from: Lexx on February 08, 2012, 11:25:13 pm ---That's exactly the problem. People would do lots of alts then in order to gain different blueprints from the simple quests.

--- End quote ---
How is that worst than people doing their 300% lockpick alt and search for hours those blueprints in lockers while watching a film? At least when you do a quest, you're actually playing. Or for example, make mutie gunrunner quest repeatable with a random blueprint reward, that's one of the most interesting quest to do. I prefer killing 50 times the same muties, than searching those footlockers.

Lexx:
I didn't said that it's worse, but fixing a shitty situation with introducing a new shitty situation is hardly the way to go.

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