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Changelog 06/02/2012
T-888:
--- Quote from: Solar on February 07, 2012, 11:23:16 pm ---CA was so easy to craft it was as if it was free. I don't anticipate CA being so rare that gangs won't be using it as their standard armour any more (maybe they won't use it as a carpet for their entire base though ::)).
--- End quote ---
Carpets will be always a common myth it's just people organizing equipment on ground , SoT can make a gauss pistol carpet only it will not be as big as MA carpet :) You know in team fights right now if your team has a tough fight if you win you still will end up loosing more CA than gaining any usable ones , it's just armors break so much when you die i don't think it's necessary to make them more rare.
It's not like previous season win few fights and make a carpet out of something , shit brakes fast so equipment at least armor stays in some reasonable amounts. What you have changed at the moment is just working , don't make CA's much rarer , it's not needed please.
Catoptromancy:
--- Quote from: Solar on February 07, 2012, 11:23:16 pm ---carpet
--- End quote ---
Team of 10 players dies twice, that's 20 CA gone. If CA gets used up faster than gets replaced TC with metal?
T-888:
--- Quote from: Catoptromancy on February 08, 2012, 12:45:11 am ---Team of 10 players dies twice, that's 20 CA gone. If CA gets used up faster than gets replaced TC with metal?
--- End quote ---
The thing is the winning team or player in some small fights doesn't gain very much from looting the CA or any kind of armor in reasonable condition , many times you get some 25/100 CA. Okay you have the resources to repair , you repair it once it will pretty much always decrease the maximum condition , you loose that CA so the next time some player repairs it , it again decreases maximum condition. Perfect condition armors don't last much if their used.
Solar:
Depends if you want to base your opinion on facts or hyperbole I guess.
yoz:
Has the map travel speed been changed?
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