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Changelog 06/02/2012

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ToxiCAVE:
solar and what about tools. when i am trying to rep my armor with s tool "you need spare parts". i know i can repair my stuff only with other of same kind but can we make armos less vulnerable to beyond repair?

bydel:
Ya, and one clan made ~500 CA when found a blueprint before update, and noone other can have those since that update. Because there are no fibers+ etc. As you are fixing bugs, we can read from changelog: SEC for 2 alloys, never-ending grenade bug, cheap CA, 5$ bug - those are highly unbalancing bugs, which were known only to some small/elite group of people, and fixed immediately after info about them spread too wide. And some casual clans are way away from those elite bugusers, with no chance of achieving their economy even in two months.

Why don't think fast-wipe after finding so highly unbalancing bugs?

T-888:

--- Quote from: Solar on February 08, 2012, 01:05:34 am ---Depends if you want to base your opinion on facts or hyperbole I guess.

--- End quote ---

Facts , i have participated in " few " team fights this wipe , the loot in bases i see is usually crap especially armors. It's easy to notice that 100/100% CA carpet gets only smaller when you fight. So as i said what you changed is working , don't screw it please.

ToxiCAVE:
sot needs their exploits and 30k 2mm ammo and few milions ;D what ? start from begin with out knowed exploits...nahhh
but stop argue about ca bp...just move ur *ss and find it for yourself, it wasnt bug or exploit

Reiniat:

--- Quote from: Solar on February 07, 2012, 06:53:22 pm ---One of the things which came in the update for the WE was support for perks for NPCs. This new ability will be used ;)

--- End quote ---
NICE, I really want to see BRD bursters, BetterCrit snipers (well maybe this not), Fastshot pistoleros and why not? SD and sneaking critters

--- Quote from: Solar on February 07, 2012, 06:53:22 pm ---I keep saying Encounters will be a challenge, each easy mode will be shut off until high tech Encounters actually are difficult, if it takes me until my dying breath!
High tech will be high tech

--- End quote ---
Well there is a BIG problem with that statement:
If you want to farm stuff (not just farm, but kill critters to loot) you have to spend even more stuff that what you will obtain.
Critters have too much life, it becomes boring to kill them, and since TB is the only viable way, the whole combat becomes really boring, not hard.
Also this feature will kill the loners (MONSTER!!!)
The result is simply, big gangs will concentrate his efforts in find blueprints, gather resources and crafting. PVE will die.
In terms of fun this means that we will have to waste more time crafting instead of fighting. ARE YOU SERIOUS?

Also people in this game uses to get the top tier stuff for his battles, if you change this you will NEVER see mid tier combats, people will just spend more time crafting or finding new ways of crafting wich will obviously make this game boring

I personally think that the main idea (make hitech true hitech) is awesome, the problem here is the fun and the players, you should not change this, really. Old system is not perfect, but this new way is just...wrong.


--- Quote from: Solar on February 07, 2012, 06:53:22 pm ---They will be of a similar difficulty in the end.

--- End quote ---
well, Junktown guards in encounters have 233HP and they only give you LA, 10mm pistol and rarely 10mmSMG or even Hunting Rifles (wich can be obtain easily from ghouls) its totally worthless to fight them and it was one if my favorite things to do.

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