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Changelog 06/02/2012

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avv:
Okay, sheesh, make them hard. But for heaven's sake don't make them difficulty crit-based. There's nothing worse than random massive damage crits from npcs ruining your whole encounter

T-888:

--- Quote from: Solar on February 07, 2012, 06:53:22 pm ---High tech will be high tech

--- End quote ---

All you have done is made some of the high tier armors just unavailable , so ... will see.

Rascal:
giving only shitty armors ingame + keeping current dmg output for bursting weapons (avenger powah) is just out of logic, its simply boosting those weapons even more in opposition to others

Solar:
I am referring to toughening the "High tech" Encounters up, not CA needing fibre+.

CA was so easy to craft it was as if it was free. I don't anticipate CA being so rare that gangs won't be using it as their standard armour any more (maybe they won't use it as a carpet for their entire base though  ::)).

Rascal:
still ca cant be even compared to BA what was used as a standard armor in previous session, so still its the whole effect I described above is  on topic.

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