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Author Topic: Can't run with the M60  (Read 1396 times)

jonny rust

  • Caravan Dan
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Can't run with the M60
« on: February 05, 2012, 12:30:18 pm »

Can't run with an M60 equipped. Is this a bug or added realism? I searched but it seems like no one has had this problem before...
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Perteks

  • It's made of vague and to do lists!
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Re: Can't run with the M60
« Reply #1 on: February 05, 2012, 12:38:01 pm »

Its not realism is just harshing wasteland. its normal
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Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
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Re: Can't run with the M60
« Reply #2 on: February 05, 2012, 12:38:43 pm »

Go read changelogs before posting such posts, damn.

http://fodev.net/forum/index.php?topic=20006.0
Re: Can't run with the M60
« Reply #3 on: February 05, 2012, 01:30:14 pm »

You can't run, because M60 is a powerful and cheap weapon, so obviously there must be some counterweight to balance it.

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jonny rust

  • Caravan Dan
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!
« Reply #4 on: February 06, 2012, 03:34:14 am »

Go read changelogs before posting such posts, damn.

http://fodev.net/forum/index.php?topic=20006.0

must have missed that one, i've had a lot of change logs to catch up on since I started playing again....

You can't run, because M60 is a powerful and cheap weapon, so obviously there must be some counterweight to balance it.

yea, that makes sense. thanks!
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Re: Can't run with the M60
« Reply #5 on: February 06, 2012, 12:30:58 pm »

The bullets do require Advanced Gunpowder and Advanced workbench though so...

I mean I started a week or so ago as a loner and crafted one of those because its only thing I could craft with my big-gunner only to find out that I couldnt make bullets for it... so another 3k caps later and many many many back and forths at the Gun-runners I got to actually shoot with it... then got into an encounter with super-mutants and died before I could run away...

Also I noticed its not just with M60 on active hand... you cant run even with M60 in secondary... now that could be lifted...
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