Other > Suggestions
Fatigue//effort gauge
Zaberish:
Well... It's Wasteland, you know - and no one said it has to be nice place to live...
If we want it to be a bit more realistic, we should consider fighting with spears and rocks only - how many pieces of advanced technology would remain after the war? In my opinion not that much, and Combat Armor should be something like a Holy Grail - obtainable, but not without MUCH effort.
Kuroi - it's not punishing. It's common sense - some maths:
Combat Armor - about 9 kgs
Minigun - about 13 kgs
ammo (100 pcs.) - about 1 kg
So it makes about 23 kgs of equipment (not to mention other stuff in inventory). Try to wear something like this and then run. How far you'll go before you'll be tired? I'm quite sure it would be about 500-600 METERS. You don't believe me? Just try...
Zeck:
--- Quote ---Secound thought. How about adding pee indicator?
--- End quote ---
I am sure sure that there are some players out there dreaming about this kinda shit.
I may even be one of them...
Maybe not pissing, but the need for food and water seems pretty appropriate and classical in the post nuke genre. (do I have to remind you of the first Fallout "plot")
Economy is just about guns right now, no surprise it is fucked up (adding to the fact that it is npc driven- npcs that almost never have money because a few players can take all caps out of the wasteland in a few minutes.)
Yes Fallout solo is about guns but there is no such thing as economy in solo Fallout.
Forcing solo players and beginners to find food and drink in Fonline is stupid -the game is hard enough for them- but giving that kind of challenge to teams by creating all sorts of costs of maintenance for bases would probably bring a lot of interest.
By interest I mean something else than mining and killing random npcs.
And by random I mean Frisco Caravans once an hour and Redding/Reno thugs.
Setting needs for food or repair, according to the number of chars in the database, need to get contracts with npcs, hire caravans and such.
Nothing that needs visual, just dialogs, numbers and penalties on players if needs ain't fullfilled.
Ok now thats off-board, I will rewrite it somewhere else....
About realism, I d say this idea is more about refining the gameplay by adding a new dimension to it than really focusing on realism.
Solar:
Yes, we wanted to add some kind of AP deterioration for running a while ago, but the engine doesn't support anything other than uniform decreasing for every player (regardless of SPECIAL stats).
So it is currently impossible.
GroeneAppel:
It would only be accepted without much whinning if the old running remains and an additional sprint ability is added.
Zaberish:
--- Quote from: GroeneAppel on February 25, 2010, 03:56:27 pm ---It would only be accepted without much whinning if the old running remains and an additional sprint ability is added.
--- End quote ---
And why whining of players should be the main "yes-or-no" factor when it comes to adding anything to the game?
I may not like some changes made since last wipe, but I made a choice - I play the game "as it is". If anyone doesn't like changes that were (or will be) made, then he/she doesn't have to play the game. There is so much other games to play, or even other activities (like real life, for instance). There is always a choice...
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