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Fatigue//effort gauge

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Huitzilin:
Fatigue//effort gauge.

Every player of the Fallout series knows everything about the AP bar, and how it already emulates the concept of concentration or exhaustion.
But how about running?
Why would we be allowed to run indefinitly without getting tired?

The idea here is to refine the gameplay by introducing an emulation of a classic action game feature: the sprint.
By adding another gauge on top of the AP and setting decent rules for it, it must be possible to bring this interesting concept of sprinting into Fonline.
The managment of effort (moving from cover a to b for example) might also appear as an fine addition to pvp and would also give a certain balance between defense and attack.

On a larger scale, beginners or merchants or whatever get a chance to flee from big ugly full stuffed lvl 21 mean guys, Combat Armor becomes even more a Holy Grail, HtH and Melee get a chance to finally hit something .
And probably char builds would have to be optimised differently. (although I have to admit that it’s actually getting pretty balanced right now.)



Details and a concrete proposition:

An example of equation that would be used to calculate the total number of Fatigue Point (FP):

St (x2)
En (x10)
Ag (x8)

In this example, we reach a total max of 200 FP.
One FP for one hex running.
Plus another FP for every ten kilos you wear. (Don’t know what it represents in lbs)

Regeneration of these points would be identical for everybody, let’s say 4 FP per second while walking and 8 FP per second while at stop.


Big Guns:

1 metal armor MK II : 15875 g
1 rocket launcher : 6800 g
6 rockets : 8160 g

30835 g of stuff or 3 points per hex (sprinting).

For a build :
Fo 7
En 10
Ag 6

(7x2)+(10x10)+(6x8)= 154 FP
154/(3+1)=38 hex running


Small Guns :

1 sniper rifle : 3628 g
1 combat armor MKII : 11339 g
30 223 FMJ : 540 g

15507 g of stuff or 1 point per hex (sprinting).

For a build :
Fo 5
En 6
Ag 6

==>94 Pf
118/(1+1)= 59 hexes running


HtH :

1 combat armor MKII : 11339 g
1 ripper : 908 g ou 1 super marteau : 5443 g
30 small energy cells : 1140

13387g ou 16782 g of stuff or 1 point per hex (sprinting).

For a build :
Fo 6
En 10
Ag 8

==> 176 FP
176/(1+1)=88 hexes running

Remember this is only a fully changeable example of equations.
Now people what do you think about that, big guns, small guns, hth, pvp or not, what does it suggest to you?
Do you have ideas to get this better or do you even think it’s useless or bad?

Zaberish:
As for me, idea is great - I can imagine that fully armored big gunner can't run as far (and as fast) as HtH character.
Calculations you made are fine for me.
Good idea, should be in the game :)

Pluto:
I like this idea,but how long would it actually take to implement this?

blahblah:
This is an engine feature so all servers will be affected by it. And FOnline guys won't be able to do it themselves, so it's up to a group of engine developers.
Not very likely.

This will also get a lot of whining and being called gay unless a low-ST low-EN character capable of running with 50kg can get from NCR gates to the workbench running.

kuroi:
Well there is something like overweight state in the game... Furthermore I see no reason to punish people with much more expensive equipment just to 'balance' with pajama hth fighter.

Secound thought. How about adding pee indicator? That would be really punishing for guys drinking tons of iNuka-Cola for every action, ye why not -_-'
But being seriously, that indicator is realistic but would be a pain in the ass which would lead to fighting with spears and rocks. Who really wants that to happen?

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