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Fatigue//effort gauge

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GroeneAppel:

--- Quote from: Zaberish on February 25, 2010, 07:04:48 pm ---
And why whining of players should be the main "yes-or-no" factor when it comes to adding anything to the game?
I may not like some changes made since last wipe, but I made a choice - I play the game "as it is". If anyone doesn't like changes that were (or will be) made, then he/she doesn't have to play the game. There is so much other games to play, or even other activities (like real life, for instance). There is always a choice...

--- End quote ---

Perhaps, but this change is rather big.
Even the original fallout games didn't have it. So it wouldn't make to much sense. There are currently cooldowns, now imagine if you  also have to rest every 30 seconds. That's not gonna make the game anymore popular.

Zaberish:

--- Quote from: GroeneAppel on February 25, 2010, 09:05:43 pm ---Perhaps, but this change is rather big.
Even the original fallout games didn't have it. So it wouldn't make to much sense. There are currently cooldowns, now imagine if you  also have to rest every 30 seconds. That's not gonna make the game anymore popular.

--- End quote ---

All right, I can imagine that :)
I can also imagine that some of PK would stop playing if they couldn't run around with their CA, Avengers and full of ammo anymore, 'cause they would be easy prey for others :D
Besides - you don't have to run, you can just walk. In most cases (like TB combat) it doesn't matter. And in RT combat fatigue could change just everything, and players would have to PLAN combat, to think more strategically - and that's why I'd like that "fatigue" should be implemented.

But, as Solar said -
--- Quote ---the engine doesn't support anything other than uniform decreasing for every player (regardless of SPECIAL stats).
--- End quote ---
Too bad :(

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