Fatigue//effort gauge.Every player of the Fallout series knows everything about the AP bar, and how it already emulates
the concept of concentration or exhaustion.But how about running?
Why would we be allowed to run indefinitly without getting tired?
The idea here is to refine the gameplay by introducing an emulation of a classic action game feature:
the sprint.By adding another gauge on top of the AP and setting decent rules for it, it must be possible to bring this interesting concept of sprinting into Fonline.
The managment of effort (moving from cover a to b for example) might also appear as an fine addition to pvp and would also give a certain
balance between defense and attack.On a larger scale, beginners or merchants or whatever get a chance to flee from big ugly full stuffed lvl 21 mean guys, Combat Armor becomes even more a Holy Grail, HtH and Melee get a chance to finally hit something .
And probably char builds would have to be optimised differently. (although I have to admit that it’s actually getting pretty balanced right now.)
Details and a concrete proposition:
An
example of equation that would be used to calculate the total number of Fatigue Point (FP):
St (x2)
En (x10)
Ag (x8)
In this example, we reach a total max of 200 FP.
One FP for one hex running.
Plus another FP for every ten kilos you wear. (Don’t know what it represents in lbs)
Regeneration of these points would be identical for everybody, let’s say 4 FP per second while walking and 8 FP per second while at stop.
Big Guns:1 metal armor MK II : 15875 g
1 rocket launcher : 6800 g
6 rockets : 8160 g
30835 g of stuff or 3 points per hex (sprinting).
For a build :
Fo 7
En 10
Ag 6
(7x2)+(10x10)+(6x8)= 154 FP
154/(3+1)=38 hex running
Small Guns :1 sniper rifle : 3628 g
1 combat armor MKII : 11339 g
30 223 FMJ : 540 g
15507 g of stuff or 1 point per hex (sprinting).
For a build :
Fo 5
En 6
Ag 6
==>94 Pf
118/(1+1)= 59 hexes running
HtH :1 combat armor MKII : 11339 g
1 ripper : 908 g ou 1 super marteau : 5443 g
30 small energy cells : 1140
13387g ou 16782 g of stuff or 1 point per hex (sprinting).
For a build :
Fo 6
En 10
Ag 8
==> 176 FP
176/(1+1)=88 hexes running
Remember this is only a fully changeable example of equations.Now people what do you think about that, big guns, small guns, hth, pvp or not, what does it suggest to you?
Do you have ideas to get this better or do you even think it’s useless or bad?