I'd rather have Fallout: Tactics based forced fire mode - ctrl+click makes your character fire targeting a specific hex, whether it's occupied or not. Suppressive fire, anyone?
oh yea that was nice feature.
well yes, but if you remember, it was so buggy that many times i could shoot through the walls with a rocket launcher and grenades could be thrown inside houses without a window or any hole...
well yes, but if you remember, it was so buggy that many times i could shoot through the walls with a rocket launcher and grenades could be thrown inside houses without a window or any hole...if this bug is possible to avoid, then im supporting this idea
Not sure if the solution is feasible in FOnline, but you could make the game spawn an invisible critter that doesn't block LOS/cause - for chance to hit under the mouse cursor once you press ctrl and move it around with the cursor - that way the feature would follow standard LOS rules. Or make it happen on ctrl+click with 1 second timeout (and have a script to remove it real quick) so to fire you need to ctrl + doubleclick. That's mostly the way suppressive fire and artillery used to be done in, say, Operation Flashpoint.
So you don't need any skill at Big Guns? You can simply shoot 1 hex before target with Rocketlauncher to hit ground, ignoring target's AC? So, 1st level noob with any skills tagged with 20% Big Guns can kill everyone with his Rocketlauncher by targeting hex near victim.
But I suppose we have a little problem with this... I'm not sure if the game distincts the partial obstacles (like trees or small rock piles) from 'full obstacles' like walls. Possibly allowing to throw a granade over the pile would be equal to throw a grenade 'over' the wall (nevermind if there is a roof/window or not).