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Author Topic: Changelog 04/02/2012  (Read 25026 times)

Re: Changelog 04/02/2012
« Reply #45 on: February 04, 2012, 03:45:38 pm »

- Removed professions limit.

What does this mean?I can have more than one profession on my character or?
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Re: Changelog 04/02/2012
« Reply #46 on: February 04, 2012, 03:52:45 pm »

What does this mean?I can have more than one profession on my character or?

Exactly that.
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JovankaB

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Re: Changelog 04/02/2012
« Reply #47 on: February 04, 2012, 04:02:22 pm »

What does this mean?I can have more than one profession on my character or?

Before you could have more than 1 profession, but 3 profession levels was the limit.
Now the only limit is the skills you have.
« Last Edit: February 04, 2012, 04:04:09 pm by JovankaB »
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Re: Changelog 04/02/2012
« Reply #48 on: February 04, 2012, 04:07:38 pm »

Will SD grenadiers be nerfed? I am not sure If I should take silent death or not.
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Rascal

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Re: Changelog 04/02/2012
« Reply #49 on: February 04, 2012, 04:14:36 pm »

Still neither music nor sound works for me...
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Re: Changelog 04/02/2012
« Reply #50 on: February 04, 2012, 04:44:42 pm »

Quote
Will SD grenadiers be nerfed?
Why should they? I agree that bursters were imba, I had my one made mainly for .223 headshots (but running with gg during bug) and now they took burst and .223 and 14mm away, what made my build quite useless, with one thing I can shoot being needler pistol. But why they should nerf grenadiers?
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Re: Changelog 04/02/2012
« Reply #51 on: February 04, 2012, 04:51:33 pm »

because sneaker are for scout not insta kill
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Solar

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Re: Changelog 04/02/2012
« Reply #52 on: February 04, 2012, 05:00:32 pm »

I want SD working with 14mm and .223, don't get yourselves all worked up :p
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 04/02/2012
« Reply #53 on: February 04, 2012, 06:00:46 pm »

imo removing Sd from burst completely was a mistake,. it was not so overpowerd, only the 1hex Sd burst was. plasma nades can do more dmg with SD than the burst did from range so im not sure what reason was behind this.





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Re: Changelog 04/02/2012
« Reply #54 on: February 04, 2012, 06:10:22 pm »

The reason were trolls. Trolls killing eg. black guy npc from construction ground. Trolling is pain in ass, even trolls know that. Now you have your bursters fucked up, you trolls ;] I'd just like my .223 working with SD back <3
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Re: Changelog 04/02/2012
« Reply #55 on: February 04, 2012, 06:48:50 pm »

wel if Sd wont work for burst it would be nice if you could keep it to just burst,. not gun models,. so i could      Sd single shot someone with my 10mm smg,. is lame if i have to carry 2 diffrent guns.
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Re: Changelog 04/02/2012
« Reply #56 on: February 04, 2012, 07:08:22 pm »

yea...keep sg one handed for sd but remove burst mode ;]
now we can finally fight in nr and in hinkley...no more blue pants ghost who can everything and everyone with greese gun form encounter
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Michaelh139

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Re: Changelog 04/02/2012
« Reply #57 on: February 04, 2012, 07:30:28 pm »

it was not so overpowerd, only the 1hex Sd burst was.
Bull Shit.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Changelog 04/02/2012
« Reply #58 on: February 04, 2012, 07:31:39 pm »

I hope this """- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.""" will be changed to not working only with burst mode...because major pistols cant be usable wit SD and its silly...someone said that .223 was doing to much dmg, no you're wrong, 150 dmg is very lucky shot, usually with SD crt is around ~72 and yeah its only one shot...
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Re: Changelog 04/02/2012
« Reply #59 on: February 04, 2012, 08:00:50 pm »

Quote
someone said that .223 was doing to much dmg, no you're wrong, 150 dmg is very lucky shot, usually with SD crt is around ~72 and yeah its only one shot...
Assuming, that target is WITHOUT helmet :|
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