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Author Topic: Changelog 04/02/2012  (Read 24374 times)

Atom

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Changelog 04/02/2012
« on: February 04, 2012, 05:18:13 am »

FIXES:
- Sharpshooter perk.
- Verbose messages.
- Fixed advanced workbenches in Toxic Caves and Glow.
- Font outlines.
- Making screenshots in OpenGL version.
- OpenGL version fixes and workarounds for some optional gl extensions. Also read the extra notes.
- Music in D3D version.

CHANGES (WIP):
- Removed professions limit.
- Factions dogtags have now own graphics (by JovankaB).
- Added location coordinates display in base browsing section.
- Fixed campfire at City Ranger House.
- Fixed Marty in New Reno giving unlimited amount of $5.
- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.
- ~freefactionnames displays name aliases, if present.
- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.
- Changed Combat Armor (and its derivatives) graphics.

EXTRA NOTES:
- To provide a better feedback on the OpenGL version of the client, use OpenGL performance thread and OpenGL bugs thread.

IMPORTANT:
- Run the updater to obtain the new files.
« Last Edit: February 04, 2012, 05:33:44 am by Atom »
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Re: Changelog 04/02/2012
« Reply #1 on: February 04, 2012, 05:23:19 am »

Thx devs, very good work.

Quote
- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.
But what about HQ Chemical Components and HQ Fibers?
« Last Edit: February 04, 2012, 05:27:13 am by Skycast »
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Reconite

  • I'm a Spore Plant, I swear to god
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Re: Changelog 04/02/2012
« Reply #2 on: February 04, 2012, 05:30:14 am »

What's the point in the medical terminal stuff if HQ Chemical Components don't exist?
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Changelog 04/02/2012
« Reply #3 on: February 04, 2012, 05:31:27 am »

This is the best update so far..... no profession limit?
And do I here the music ?
Awesome!!!!!!!
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Wallace

  • "Not a bug. It's a feature"
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Re: Changelog 04/02/2012
« Reply #4 on: February 04, 2012, 05:34:21 am »


- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.


Whoah! That'll cause some serious griefing!

Personally i don't care yet because of reqs of HQ compounds... but i perceive it as extreme lack of common sense to transfer crucial crafting areas to were trolling PK apes are... You force normal players to climb to their monkey tree!
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Changelog 04/02/2012
« Reply #5 on: February 04, 2012, 05:37:38 am »

About this V12 med terminal.  Where in the Necro underground do you find V12?  All I find is a few rats, and empty sewers.
Is this a mistype, or do you really mean V12?  Because I can't find it under Necro.
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Re: Changelog 04/02/2012
« Reply #6 on: February 04, 2012, 05:40:33 am »

FIXES:
- Sharpshooter perk.
- Making screenshots in OpenGL version.
CHANGES (WIP):
- Removed professions limit.
- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.


Me likee.

Goooood update, thank you so much for the hard work ironing all of these things out.

 ;D
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Iguana Pete's sister

Re: Changelog 04/02/2012
« Reply #7 on: February 04, 2012, 05:43:16 am »

About this V12 med terminal.  Where in the Necro underground do you find V12?  All I find is a few rats, and empty sewers.
Is this a mistype, or do you really mean V12?  Because I can't find it under Necro.
Search harder it is there.
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Re: Changelog 04/02/2012
« Reply #8 on: February 04, 2012, 05:46:59 am »

Are faction base terminals fixed yet? :(
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SBBM

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Re: Changelog 04/02/2012
« Reply #9 on: February 04, 2012, 06:21:25 am »

Quote
- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.
This could have been the singular purpose of the update. Awesome.
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S.T.A.L.K.E.R

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Re: Changelog 04/02/2012
« Reply #10 on: February 04, 2012, 06:45:28 am »

How am I suppose to run the game, I downloaded the update,
but when I launch it, it just shows the loading screens,after I press ESC,it just shows a little box of logging in.
Am I suppose to run with FOnlineGL because it does the same thing
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Back In-Game :D

falloutdude

  • just some canadian guy
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Re: Changelog 04/02/2012
« Reply #11 on: February 04, 2012, 06:51:48 am »

How am I suppose to run the game, I downloaded the update,
but when I launch it, it just shows the loading screens,after I press ESC,it just shows a little box of logging in.
Am I suppose to run with FOnlineGL because it does the same thing
am having same trouble.
edit- server is down thats why
« Last Edit: February 04, 2012, 06:53:26 am by falloutdude »
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Roaming the waste again.

pti4ka

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Re: Changelog 04/02/2012
« Reply #12 on: February 04, 2012, 06:57:40 am »

TC messages still not working.

Too funny that Sharpshooter working correctly now.
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jonny rust

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Re: Changelog 04/02/2012
« Reply #13 on: February 04, 2012, 07:25:43 am »

Updated, now I've got start script trouble...
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Re: Changelog 04/02/2012
« Reply #14 on: February 04, 2012, 07:33:06 am »

Nice update. But another question appear. Where HQ fibers can be found?
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