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Author Topic: Minerals in guarded mining sites.  (Read 3135 times)

Re: Minerals in guarded mining sites.
« Reply #15 on: January 25, 2012, 10:03:59 pm »

Just got 75 minerals in one trip to ncr mine at peak time, try hitting the more obscure rocks its not always obvious that the piles are seperate spawn points.
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Re: Minerals in guarded mining sites.
« Reply #16 on: January 26, 2012, 10:15:49 am »

I don't know what everyone is complaining about. I went to NCR mine on peak time and returned with a full iventory (124kg) worth of ore and minerals after 5 minutes. Thats a hella lot better than that silly CD we used to have. The new gathering system is great for ore + minerals.

However EP really REALLY need to be easier to gather. As it is now, you need 6 EP + 2 alloys for 100 sec. For those who don't know. The broken computers are only found in dangerous areas and have a max of 5 EP after which they take ages to regen. There are 2 machines in v15 and one in the themepark (and probally some more which I dont know off). either way thats really little, and its complete nonsense that the recepie is now 2 alloys + 6 EP and not 2 alloys OR 6 EP like it used to be.

For those whining about just killing things that drops SEC, killing mercenaries in SF with their power fists, plasma nades and whatever they have is dam risky. (not to talk about the fact that SF is pretty pvper popular)

While I do agree that this is a mmo, and people should play together. For a newbie or relatively new player/loner there should be viable ways to be a EW user.
« Last Edit: January 26, 2012, 12:21:58 pm by GroeneAppel »
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Re: Minerals in guarded mining sites.
« Reply #17 on: January 26, 2012, 11:44:26 am »

Just got 75 minerals in one trip to ncr mine at peak time, try hitting the more obscure rocks its not always obvious that the piles are seperate spawn points.

This. I often find all rocks to be depleted and a few of which you see only a few pixels full of ore. Any way i don't find mining hardcore, if there's no materials go to another mine, if that one is empty too, return to the first one or do it later.
Re: Minerals in guarded mining sites.
« Reply #18 on: January 26, 2012, 12:34:24 pm »

I want to make a good arguement against this stupid resupplying thing at mines
Look guys, ive been playing this game since it came out, not since the old russian version was out, but since 2238 began! and thus far, i have seen atrocities done to this game in the name of progress! what are you all? mad? trying to make leveling/crafting more balanced? how about remembering the good old times of diminishing xp, Who remembers that? Ah? it was TERRIBLE

Now this, as a nice idea as it is, is letting a few key points slip by -
There are alot more players then you think there are, at least alot more accounts far as i can tell, because i see people ALL the time, and ALL the time i see people in the mines! everywhere! :D and dont tell me those are just the popular mines, i see people with suffix's and prefix's in their name, gathering materials around the clock like bots, i cant compete with them, its like 3 people running in circles to find god damn rocks its insane
Ammo and other stuff that needs to be crafted now needs even -MORE- raw materials? now that they are way harder to get? what is this bullshit? XD
you can still get ganked just outside the god damn mine on your way to town to craft, and die, die horribly!
for low levels,going to farm mobs/npcs atm is impossible because human npc health is TOO DAMN HIGH
comparing to the old pre-wipe system, this is a really silly method of allowing players to farm up and get some - basic - items, like a pistole and some 10mm ammo, which now take me average an hour to get


So what we are left with then is a game in which i cant be a ranged character, or a melle character  coz all the items for unarmed and melle need REOUSRCES and if i die they take forever to regain (no sledgehammer, no nothing, primitive tools are hard to make coz flint is nowhere to be found ofc)
Remove this shit, put it back to the way it was before the wipe happened and let people PLAY



ALSO dont forget the fing THIEFS who steal ur precious iron ore :(
« Last Edit: January 26, 2012, 12:37:32 pm by marager »
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Solar

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Re: Minerals in guarded mining sites.
« Reply #19 on: January 26, 2012, 01:17:31 pm »

From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.
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Crazy

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Re: Minerals in guarded mining sites.
« Reply #20 on: January 26, 2012, 05:08:58 pm »

Pretty much 'cause most people don't go in unguarded locations I guess. By the way Solar, do you think about raising amount of chemical that can be gathered? Right now it's a bit ridiculous. With 10 chemicals, you can craft 2 superstims...
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Re: Minerals in guarded mining sites.
« Reply #21 on: January 26, 2012, 05:28:34 pm »

It is no lack of minerals at Junktown at least and at unguarded VC mine, got like 400 minerals and about 80-120 ore in like 3 hours from JT mine.
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Re: Minerals in guarded mining sites.
« Reply #22 on: January 26, 2012, 08:33:00 pm »

From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.
well the problem with the new system is not the quantity of resources, but who gets those resources, most of the big gangs have robot alts with shared tents near mines and fastrelogg every 3mins. (looking it from a diferent point of view i think is awesome how some people have enough time to drain the system in such a effective way).
However i dont think this is bad, since unprotected mines still being good places to mine, many new players will be forced to go around the whole map to get resources wich is fine (be around NCR AKA Trolltown or VC AKA Bimbo city is not a good idea).
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Re: Minerals in guarded mining sites.
« Reply #23 on: January 27, 2012, 02:57:49 am »

well, i have played a few times this season and every time i went to mine, there were slaves depleting the minerals, tbh once there was a little challenge between me and a slave, who picks up more minerals before it gets depleted 5 sec after the respawn, before i got to the other pile of minerals slaves finished them off ... kinda retarded, the 3rd pile was surrounded by slaves, I couldnt push them away or kill...  I came back to my tent near klamath, crafted some ammo which i used up in 5 min during my first encounter, and i was LIKE that "FUUUU" troll face u see alot nowadays. So now i get it, when u look at the changelogs, u can notice that devs want us to play sneak unarmed char, weapon detoration, problems with ammo and crafting, problems with armors, its better to go into battle wearing a pajama, u die u lose nothing. Its gonna be more better when they remove AC CAP to top it up. There will be 2 kind of magic, invisible people ( sneak ) and matrix "agent smith" dodgers, oh the most important thing u want need the EP CC minerals gunpowder anymore, go to any city during TC, do ur magic or some agent smiths moves and pick up the dead player's stuff.

or w8 for the next wipe and new changes if u reckon its worse than it was
« Last Edit: January 27, 2012, 03:06:50 am by Killy »
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Solar

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Re: Minerals in guarded mining sites.
« Reply #24 on: January 27, 2012, 01:04:30 pm »

Hm, you shouldn't be able to leave slaves unattended working a mine (you don't own) - is this actually happening?
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Re: Minerals in guarded mining sites.
« Reply #25 on: January 27, 2012, 03:56:40 pm »

dunno what u mean by that,but slaves havent changed and they gather ore and minerals as they have done for the last season, it can be offtopic but what i wanted to say is this season is even worse than the last one that was worse than the second to the last .... ofc i can "foot vote" and just stop playing this game as i did last season, everythign that was bad is even worse ( except quests ). Can make a long list of BS but who cares ...
The thing is this season its almost unplayable for single players and mineral pile cooldown is one of bad ideas. I guess u wanted to remove mine alts, dont see any other purpose, all the talk about minerals pumped into system is just plain bad, wouldnt be that bad if u didnt boost sneak that much, as if it wasnt overpowered before.
« Last Edit: January 27, 2012, 03:58:20 pm by Killy »
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Re: Minerals in guarded mining sites.
« Reply #26 on: January 27, 2012, 04:20:19 pm »

The thing is this season its almost unplayable for single players and mineral pile cooldown is one of bad ideas. I guess u wanted to remove mine alts, dont see any other purpose, all the talk about minerals pumped into system is just plain bad, wouldnt be that bad if u didnt boost sneak that much
Funny, I play as single player for most of the time, yet I don't have such problems with mining, LQ or HQ. I guess your mining alts don't work anymore, that's why you cry a lot here. You are right - nobody cares about your whining.

And what has sneak to do with mining, can you explain?
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Re: Minerals in guarded mining sites.
« Reply #27 on: January 27, 2012, 04:29:03 pm »

nice plugin i have that ignores troll's posts so u there can stop wasting ur time ( as if it had any value ) or u can keep doing it atleast now u know it
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Re: Minerals in guarded mining sites.
« Reply #28 on: January 27, 2012, 04:38:33 pm »

nice plugin i have that ignores troll's posts so u there can stop wasting ur time ( as if it had any value ) or u can keep doing it atleast now u know it
Speaking of value - what feedback are your whining posts? "omfg this game is crap, worse than ever", because you don't know how to mine some rocks? Wasteland is harsh, deal with it or play HKO.
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Wallace

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Re: Minerals in guarded mining sites.
« Reply #29 on: January 27, 2012, 08:55:59 pm »

I actually agree with Killy...

If you wanna benefit from this game as a loner you personally need to have "FOnline tweaking" skill at 250-300% ;P

During this era i feel like devs were wondering how to ner... balance this game, thrown plenty random thoughts into a jar and draw for some of them (but not all so not to get this game too hard)

Apparently they forgot not to draw 90% of jar's contents ;P


Sometime you can mine something... sometimes even a lot (mostly when you're insomniac, student, unemployed, vampire or another kind nightperson)

This game however gradually becomes more and more efficient at making plenty of players constantly angry, frustrated and therefore more spiteful

Gathering mats for making metal/alloys/powder (especially HQ) is no exception...


EDIT:
From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.

It's the same as attending flight simulator to figure out how well you can pilot a real plane...
Please devs... gain more gaming experience...
« Last Edit: January 27, 2012, 09:01:29 pm by Wallace »
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