Other > General Game Discussion
Profession limit - what's the reason?
Spotty:
--- Quote from: Kombajn on January 23, 2012, 08:35:21 AM ---Solar, you said that atm crafters are more likely to defend themselves? How its possible when the requirement for 2nd (last) level of profession demands only 100% of repair (SG,BG,ARM)? All I need to do is to create an alt with 10 of INT, Skilled trait, tag "repair" skill and at the end just get ONE lvl to increase repair up to 100% and its done - we have our brave and skillfull weapons and armors crafter, with no fighting skill needed as to get one level we just need to do aquest or two.
--- End quote ---
I think Solar had the advanced workbenches in mind when he said that. Tried using the bench in the Toxic caves with your level 2 crafter with no combat skills?
Also, since the adv benches are all in public areas chances for running into some possible conflict is kind of high. Even when traveling in a group I think most would prefer to be able to fight with the crafter in case shit happens.
Kombajn:
--- Quote from: Spotty on January 23, 2012, 09:03:27 AM ---I think Solar had the advanced workbenches in mind when he said that. Tried using the bench in the Toxic caves with your level 2 crafter with no combat skills?
Also, since the adv benches are all in public areas chances for running into some possible conflict is kind of high. Even when traveling in a group I think most would prefer to be able to fight with the crafter in case shit happens.
--- End quote ---
There is one adv. workbench at GunnRunners - just need to reach 1000 of reputation and voilla, you do not have to worry about PeKays as this is guarded area. Conclusion? YOU DONT NEED ANY FIGHTING SKILL.
Kombajn:
--- Quote from: Surf on January 23, 2012, 09:02:01 AM ---Not everyone is a pvp obsessed, OCD ridden powergamer who minmaxes everything. There are people who play 1-2 characters only with both crafting and some fighting skills mixed.
--- End quote ---
Surely I am not PVP obsessed as I am not member of PVP Gang. I like PVP, but I like to have hi-tech shiny new weapons and armors in my base, so I need to create one alt to each profession.
avv:
Yes, we're at it again. The game has many improvements but alts never change.
Only profesion that a real ape might take is doctor 2.
Repairer, dismantler, lockpicker, armorer, gunsmith are all profesions that have to be alted. Especially repairer and dismantler because the higher skill, the better the benefits. No sense taking even moderate science if 300 simply means more items.
There should be just frigging supertools that are super-duper hard to get and they raise your support skills to 300. Gather all of them and you can craft and dismantle everything with your favourite char. What's the difference to that than having alts for everything?
Spotty:
--- Quote from: Kombajn on January 23, 2012, 11:38:12 AM ---...you do not have to worry about PeKays as this is guarded area.
--- End quote ---
You do realize FOnline has a very long, rich and colorful history of people killing people in "guarded" areas, right...?
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