Other > General Game Discussion
Profession limit - what's the reason?
Wichura:
What's the reason to have professions limited to 3 per character? Making an alt with Repair tagged and boosting it up to 100% is a matter of less than hour, so barely anyone would bother with "interaction stuff" after finding blueprints his character(s) cannot use.
I have 2nd Armorer and 1st SG Gunsmith on mah main woodsman, so with current limits I can't take there nothing more. I used to like my chars at least a bit , but I cannot like at all a specified alt, made for one purpose only.
I know it's not "mah game!!1", so I don't demand anything, I just want to know why we have such limits.
Surf:
It seems like an odd decision to me aswell, seeing how on other ends it's being worked on to actually reduce the "need" for alts (blueprints etc). Now, crafters are atleast a bit capable to defend themselves, I don't think it would hurt to remove the profession limit (given there are still skill requirements to "buy" these).
Spotty:
I think no prof limit would be pretty cool due to no 2 crafters would be the same due to blueprints.
Maybe an increasing price per prof could help balance out a no profession cap? Say 1500 per profession. But then people would alt to save money on profs.
Kombajn:
Well, I got used to having each alt to each profession. However it would be nice to increase number of profession levels.
I think that this is better idea for players to create one or two characters for crafting than having like 4-5 of them.
One to SG, one to BG, one to DOC, one to DEMO, one to ARM...
Solar, you said that atm crafters are more likely to defend themselves? How its possible when the requirement for 2nd (last) level of profession demands only 100% of repair (SG,BG,ARM)? All I need to do is to create an alt with 10 of INT, Skilled trait, tag "repair" skill and at the end just get ONE lvl to increase repair up to 100% and its done - we have our brave and skillfull weapons and armors crafter, with no fighting skill needed as to get one level we just need to do aquest or two.
Surf:
--- Quote from: Kombajn on January 23, 2012, 08:35:21 AM ---Well, I got used to having each alt to each profession. However it would be nice to increase number of profession levels.
I think that this is better idea for players to create one or two characters for crafting than having like 4-5 of them.
One to SG, one to BG, one to DOC, one to DEMO, one to ARM...
Solar, you said that atm crafters are more likely to defend themselves? How its possible when the requirement for 2nd (last) level of profession demands only 100% of repair (SG,BG,ARM)? All I need to do is to create an alt with 10 of INT, Skilled trait, tag "repair" skill and at the end just get ONE lvl to increase repair up to 100% and its done - we have our brave and skillfull weapons and armors crafter, with no fighting skill needed as to get one level we just need to do aquest or two.
--- End quote ---
Not everyone is a pvp obsessed, OCD ridden powergamer who minmaxes everything. There are people who play 1-2 characters only with both crafting and some fighting skills mixed.
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