Other > General Game Discussion

Profession limit - what's the reason?

<< < (3/7) > >>

Kombajn:

--- Quote from: Spotty on January 23, 2012, 12:20:47 PM ---You do realize FOnline has a very long, rich and colorful history of people killing people in "guarded" areas, right...?

--- End quote ---


Yes, of course I do remember such "events", but this is not so common and there is nothing hard to check the city map on view before you enter, if the guards still guarding.

Reaver:

--- Quote from: Wichura on January 23, 2012, 07:42:23 AM ---What's the reason to have professions limited to 3 per character? Making an alt with Repair tagged and boosting it up to 100% is a matter of less than hour, so barely anyone would bother with "interaction stuff" after finding blueprints his character(s) cannot use.

I have 2nd Armorer and 1st SG Gunsmith on mah main woodsman, so with current limits I can't take there nothing more. I used to like my chars at least a bit , but I cannot like at all a specified alt, made for one purpose only.

I know it's not "mah game!!1", so I don't demand anything, I just want to know why we have such limits.

--- End quote ---

Stop complaining your whining too much the profession system is a great new feature and I love it.

bobek289:
Profession system is old system, not new feature  :-\

Aeco:

--- Quote from: Reaver on January 23, 2012, 08:14:48 PM ---Stop complaining your whining too much the profession system is a great new feature and I love it.

--- End quote ---

i wonder if he just created new forum account to write all this whining shit... also as bobek said its not new!

ThePhoenix77:
This Reaver certainly is 1 unhappy camper, maybe he got pk whilst out gathering the last hide he needed for his super duper outdoorsman tent.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version