fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 01:33:51 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: items instead of caps for town control  (Read 842 times)

items instead of caps for town control
« on: February 22, 2010, 08:30:51 pm »

This is my suggestion

Klamath (trapper)       = 10x gecko pelts, 5x golden gecko pelts per hour
Redding (mining)        = 15x iron ore, 15x mineral per hour
Den (drugs)               = 10% chance for 2x jet per hour
                                   30% chance for 2xrad-x per hour
                                   50% chance for 3xstimpack per hour
Modoc (farming)         = 10xfruit, 3x fibers per hour
Gecko (ammo factory) = 20% chance for 100x 5mm ap per hour
                                   20% chance for 100x .223 per hour
                                   10% chance for 100x 7.62 per hour
                                   20% chance for 200x 12 ga. per hour
                                   30% chance for 200x 10mm jhp per hour
Broken Hills (uranium)   = 90% chance for uranium ore per hour
                                   10% chance for refined uranium ore per hour

and all this stuff should be 30% cheaper in this towns.

if you think items should be finished, not raw resource.....
klamath might have armor factory, redding could have small guns factory, den drugs factory, modoc cigarete and nuka cola factory, broken hills heavy/energy weapon factory.
Logged
Pages: [1]
 

Page created in 0.087 seconds with 23 queries.