fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 07:00:26 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: I am master of gathering, i can gather faster then those fools :>  (Read 1325 times)

vedaras

  • King of the wasteland
  • Offline

My point is that if you fit one or other skill required for gathering more then well, you can gather the resource faster. For example you need 40% outdoors to pick 6 fruits, so if i have 200% outdoors maybe i can pick fruits more faster? Gathering cooldown should be still the same, but my suggestion would be to get 25% more fruits for every 40% (because minimum requirement is 40%) of extra outdoors you have, so with 200% outdoors i would get 100% more fruits it means 12 instead of 6. So not a really big difference for 160% skill raising im sure it woudnt destroy economy or change prices, but now you would be rewarded for being master of gathering this particular material :>
« Last Edit: February 21, 2010, 03:42:10 pm by vedaras »
Logged

avv

  • Offline
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #1 on: February 21, 2010, 04:03:37 pm »

Who the hell wants to be master of gathering if you can be master of KILLING?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #2 on: February 21, 2010, 04:08:23 pm »

And amount of minerals/ore based on character ST?
Logged
<Izual> Let's crash server

vedaras

  • King of the wasteland
  • Offline
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #3 on: February 21, 2010, 04:16:30 pm »

And amount of minerals/ore based on character ST?

on science :> check wiki for skills needed for gathering: http://fo2238.fodev.net/wiki/Resources
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #4 on: February 21, 2010, 05:15:18 pm »

so that I will need 1 fruit gatherer alt, 1 miner alt, 1 woodcutter alt, 1 junk scavanger alt?  great!.. get rid of cooldowns instead
Logged
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #5 on: February 21, 2010, 05:17:20 pm »

so that I will need 1 fruit gatherer alt, 1 miner alt, 1 woodcutter alt, 1 junk scavanger alt?  great!.. get rid of cooldowns instead

No, fruti/miner/woodcutter is one skill ;p So only 2 alts.

EDIT: Oh no, 3 alts, forgot, that mining is science... but 3 isn't 4!
Logged
Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.

vedaras

  • King of the wasteland
  • Offline
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #6 on: February 21, 2010, 05:33:16 pm »

so that I will need 1 fruit gatherer alt, 1 miner alt, 1 woodcutter alt, 1 junk scavanger alt?  great!.. get rid of cooldowns instead

removing cooldowns would change economy, items would be worthless, and this small bonus in your gathering, wouldnt change much, but it will make miners more happy because they skills pay off in some ways :>
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #7 on: February 22, 2010, 01:44:43 pm »

btw liked the idea about "slaves being able to gather" more ;)
that would be sweet no kidding
Logged

Solar

  • Rotator
  • Offline
Re: I am master of gathering, i can gather faster then those fools :>
« Reply #8 on: February 22, 2010, 02:02:06 pm »

I like the idea of allowing som eway of formalising paying newbies to gather for you. Such as allowing you to pay for an NPC to stand somewhere and "buy" whatever base material you want for whatever price you care to offer.

So Buy NPC that specialises in buying whatever you want, together with an inventory full of caps -> He appears somewhere, you talk to him and tell him what price you are willing to pay -> Newbs can sell their items to him for money (perhaps combined with a drop in the gathering requirements) -> you come along after a while, you can then take out whatever useful items he has bought and restock him with caps.

Would be a good time saver for the established player and a nice easy source of income for the new folks.


I don't mind the idea of slaves being able to be set to work, it would just take a fair amount of work to get it so that it was balanced - to stop any kind of exponential growth and keep them as a time saver.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Pages: [1]
 

Page created in 0.068 seconds with 23 queries.