FOnline Development > 3D Development
Default skin in 3d era?
Johnnybravo:
Since the game is a little too hard for newcomers, selecting faction at creation (with it usual bonus and malus) sounds like a good idea (with completely neutral survivor/wastelander option as well).
Luther Blissett:
Starting point colours would seem to make some sense. Mentioning factions - is it likely that gangs will want their own colour schemes to some degree? Obviously the number of combinations is limited, but we do have the layers to set a separate top half/bottom half of clothing if needed - so the same number of textures can be used, but combined in different ways. If so, I'd imagine the clothing layer being able to be changed (like in a barbershop), but also from Faction terminals.
--- Quote from: Lizard on January 23, 2012, 05:00:56 am ---Or this one could be made for the folks spawned in the North. ;)
--- End quote ---
That's what happens if you pick Strength 10 :D
Seriously though, perhaps the clothing choice would be generated based upon SPECIAL and tagged skills, rather than chosen?
EnclaveSniper:
I like that idea, let's do some tests to flesh it out though, what would you give a person who tags Energy weapons, doctor, and science?
Or, someone who tags, Big guns, unarmed, and melee?
Or should we create clothes based on only SPECIAL, and if that's the case, what would you use for each?
Jotisz:
Personally I would make some old worn clothes as deafault like some dirty shirt and jeans. Similar clothes that deafault npcs have like bootleggers and homesteaders just with more variety.
pistacja:
Nude is always in fashion.
NPC at the respawn point can give some cloths for free (ranging from rags to bluesiut near vc, a 'I luv NCR' T-shirt near shady sands, or some tribal outfit out in the wild).
Going to a city nude will drop your rep... well maybe not in Reno, going nude to Reno could get you a job.
By 'nude' I mean in underware (until someone makes an optional nude patch).
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