FOnline Development > 3D Development
Default skin in 3d era?
Lizard:
You know, maybe i'm rushing things too much... But what do you think, how should a default wastelander skin look like in 3d era?
I know, the appearance will be probably customizable from the scratch, but how about that clothing you wear while wearing no armor, like casually shoveling shit or being freshly respawned?
Right now we have a term called "bluesuit" - will it change to something else? Will we have traditional bluesuits or some wastelandish rags, tribal gear, pre-war underwear or will we be able to choose between them? Will there be hordes of almost naked miners running around unguarded mines or will there be uniform type of "naked" clothings, like some dirty old jeans with white Tee?
That's some questions to the topics like taste, 'realism' and freedom of choice. What do you think? Let's discuss.
Haraldx:
Bluesuit - No. Not everyone here comes from fancy vaults, shmaults.
Underwear - Umm... a little ridiculous, isn't it? Naked HtH trolls running around in swarms... Nope...
Tribal gear - should be an option (so we have the chance to roleplay a tribal and other non-sense).
Wastelandish rags - more like it. As far as I remember Lexx stated that bluesuits should be eliminated and should be replaced with something like this.
Character customization highly wanted.
Luther Blissett:
It's good to think about this kind of thing - if there is an agreed decision, people can start working on those clothing textures now :)
Anyway, it's all stuff which can go on a base texture layer, so no models - so I suppose any clothes which can be painted onto the base model, according to the subsets. Personally I'd imagine as you said, tribal stuff and "wastelandish rags", possibly with the addition of "generic civilian clothes" in various colours. I'd imagine things in similar colours to the general npc clothing (i.e. green shirt and brown trousers, red shirt and blue trousers etc), except with a little more variety in colour and style. Remembering that they have to fit to the shape of the base human model, this probably means no jackets, but a range of shirts and trousers (or vests and shorts).
Also, I think everyone will always call them "bluesuits", even after they no longer actually are ;)
EnclaveSniper:
Have two/three options for each category, Vault attire, Wastelander, Tribal, Merc, etc.
All chosen on character creation.
Lizard:
So far so good suggestions...
I was also thinking of spawning point depending on your choice of skin: if you select vault suit, you spawn near VC, some kind of miner attire: Redding, farmer from Modoc, Asian with Shi attire - San Francisco, etc. so one could ask what do one might do so far away from their spawning point - might be a RP aspect, i think.
Or this one could be made for the folks spawned in the North. ;)
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