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Author Topic: Changelog 21/01/12  (Read 9676 times)

Bartosz

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Changelog 21/01/12
« on: January 21, 2012, 11:57:06 am »

FIXES:
- Using steal on dead animals display dropped items correctly.
- Broc flowers, xander roots and flints are pickable again.
- Fixed still script in Depot.
- Quest critters will no longer respawn (except the existing ones).
- Critters hired in encounters are no longer deleted.
- "In your face" perk should now work with burst. The bullets that would hit the original target are not processed further (will not try to hit other critters and will be discarded instead).
- Fixed requirements for building bases (see changes).

CHANGES (WIP):
- Automatic doors closing works only in towns and replication points.
- Base building requirements*:
  • Depot: 1000 x wood, 500 x junk, 15 x metal parts, 10 x electronic parts.
  • Trapper camp: 50 x brahmin hides, 30 x wood, 15 x metal parts, 10 x electronic parts.
  • Scrapheap: 2000 x junk, 100 x metal parts, 10 x electronic parts.
  • Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts
- Changed amount of junk being picked up from one hex to 1.

* subject of changes
« Last Edit: January 21, 2012, 11:59:53 am by Wipe »
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Re: Changelog 21/01/12
« Reply #1 on: January 21, 2012, 12:19:27 pm »

Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts

On board for outpost is wrote junk 2000, metal parts 100, Electronic parts

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wladimiiir

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Re: Changelog 21/01/12
« Reply #2 on: January 21, 2012, 12:22:12 pm »

- Critters hired in encounters are no longer deleted.

God bless you  ;D

Bartosz

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Re: Changelog 21/01/12
« Reply #3 on: January 21, 2012, 12:26:37 pm »

Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts

On board for outpost is wrote junk 2000, metal parts 100, Electronic parts

Or some another nasty bug:)
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Re: Changelog 21/01/12
« Reply #4 on: January 21, 2012, 12:28:55 pm »

Numbers are wrong:
Outpost: 1750 x junk, 500 x wood, 15 x metal parts, 10 x electronic parts

On board for outpost is wrote junk 2000, metal parts 100, Electronic parts

no its not! its as stated from Scypior at least for our construction site (outpost).

Thx for the work Dev's

Edit: Outpost sucessfully build, faction Terminal (was worried about that  ;D) working  :)
« Last Edit: January 21, 2012, 12:47:18 pm by Aeco »
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Re: Changelog 21/01/12
« Reply #5 on: January 21, 2012, 01:34:59 pm »

Nice work there slaving and brahmins are working I was looking forward to this update. The base fix is neat too.
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Re: Changelog 21/01/12
« Reply #6 on: January 21, 2012, 01:57:43 pm »

Is the built bases, only for factions, or is that something new where if you have enough Mats you can build your own without paying a ton of caps?  Also is the location something you can set?
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Re: Changelog 21/01/12
« Reply #7 on: January 21, 2012, 02:08:42 pm »

Is the built bases, only for factions, or is that something new where if you have enough Mats you can build your own without paying a ton of caps?  Also is the location something you can set?

Works like the other bases so you need at least 2 people to tag you while standing near npc, then you pay the greedy bastard 10k caps and choose faction name... new is guy is following you and you can choose location yourself
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Re: Changelog 21/01/12
« Reply #8 on: January 21, 2012, 02:45:03 pm »

Haven't tested it but hopefully the slaves are fixed when enslaving them, and hopefully soon they will stop taking up 1000 partypoints  ;D  TY Devs for pumping out so many updates.
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Re: Changelog 21/01/12
« Reply #9 on: January 21, 2012, 02:50:17 pm »

Whats is with Weapon Handling Perk for Energy ? :< Didnt work :*(
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Re: Changelog 21/01/12
« Reply #10 on: January 21, 2012, 03:52:33 pm »

Whats is with Weapon Handling Perk for Energy ? :< Didnt work :*(

ye, I think that was prio for many players. not for devs tho
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Rockwell weapons user
Re: Changelog 21/01/12
« Reply #11 on: January 21, 2012, 04:10:42 pm »

Re-enable music in next update please.
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My character name is Pugilist
Re: Changelog 21/01/12
« Reply #12 on: January 21, 2012, 04:18:48 pm »

 >:( Why nerfed junk?
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Schwartz

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Re: Changelog 21/01/12
« Reply #13 on: January 21, 2012, 04:25:31 pm »

Nooooo, junk nerfed :(
Bye bye private outpost.
« Last Edit: January 21, 2012, 04:42:07 pm by Schwartz »
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Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
Re: Changelog 21/01/12
« Reply #14 on: January 21, 2012, 04:47:13 pm »

FIXES:
- Fixed still script in Depot.
But bases still invisible from all chars except baseleader  :'(
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