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Author Topic: NameColorizing, again  (Read 2822 times)

Crazy

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NameColorizing, again
« on: January 21, 2012, 01:32:13 am »

So, I had the fool belief that the wipe would bring us back the mighty NameColorizing. However, that didn't happen. Therefore, that suggestion again. I will briefly remind some of the reasons in favor of giving it back to us.
-It allows advanced politics between gangs.
-Finally some consequences for killing random innocent people.
-Easier to have a peaceful behavior in the wasteland. Even if you get killed sometimes, they can't get you by surprise more than once with the same character.
-It's just a game, nobody is willing to remember hundreds of nicknames.
-Tagging green or red have many flaws.
-It's simply a very useful tool.


GIVE US BACK NAMECOLORIZING !
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Prometheus Pithras

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Re: NameColorizing, again
« Reply #1 on: January 21, 2012, 06:22:29 am »

Totally support crazy, as you most know, 75% of the player base focuses on mayor pvp between gangs in the cities, old colourising was much better and useful
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Spotty

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Re: NameColorizing, again
« Reply #2 on: January 21, 2012, 07:57:21 am »

I support this idea as well.
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Wichura

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Re: NameColorizing, again
« Reply #3 on: January 21, 2012, 10:12:06 am »

+1

Still don't understand why it has been disabled.
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maszrum

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Re: NameColorizing, again
« Reply #4 on: January 21, 2012, 12:27:20 pm »

+1

name colorising that was one of most usefull features. i also dont understand why been removed.
dont like it ? - dont use it.
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Re: NameColorizing, again
« Reply #5 on: January 21, 2012, 02:03:31 pm »

Totally support crazy, as you most know, 75% of the player base focuses on mayor pvp between gangs in the cities, old colourising was much better and useful

Totally right.
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Bantz

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Re: NameColorizing, again
« Reply #6 on: January 21, 2012, 02:53:14 pm »

If there would be one thing to bring back from previous eras, it would be NC.

+1

I also know all the arguments against it,that its not realistic, new players will just download TTTLAs name colorizing, its not ingame and all the other stuff that had been said before, but its just not enough. Most of the people that are against it just dont want to face conseguences of their actions.

Re: NameColorizing, again
« Reply #7 on: January 21, 2012, 04:06:14 pm »

+1
It has in all russian versions of FOnline, why has it been disabled in 2238, it only made it worse.
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Re: NameColorizing, again
« Reply #8 on: January 21, 2012, 04:47:59 pm »

I agree with that.
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Re: NameColorizing, again
« Reply #9 on: January 21, 2012, 05:19:40 pm »

I won't repeat all i said about it, but i fully support the namecolorizing. Bring it back. ;)
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avv

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Re: NameColorizing, again
« Reply #10 on: January 21, 2012, 05:23:03 pm »

Never tried it but recognizing enemies from strangers is always important.
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Re: NameColorizing, again
« Reply #11 on: January 21, 2012, 05:59:39 pm »

We need colorizing. Totally agree!!!

COLORIZING BACK!
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Lordus

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Re: NameColorizing, again
« Reply #12 on: January 21, 2012, 05:59:55 pm »

+1

Give us back old colourizing!
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Mayck

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Re: NameColorizing, again
« Reply #13 on: January 21, 2012, 06:07:57 pm »

+1
It's a must. I can't think of any reason why it shouldn't be in the game.
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Izual

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Re: NameColorizing, again
« Reply #14 on: January 21, 2012, 06:21:50 pm »

Look, it's that thread again... Bothered searching a bit before posting, Crazy?

Anyway, in answer to "why why why why why???" :

NameColorizing is basically a FOnline equivalent of an IFF system. It degrades every participant of a given battle to a colour tag making identification effortless and vastly simplifying interaction. I mean the reason for having that is always to spot and engage the enemy faster and with less hesitation. In an RPG game, even online, I figure you'd want to perceive other characters as individuals rather than mostly abstract representations of enemy/friendly soldiers - NC doesn't bring you closer to that. Furthermore, I find it ironic that the people generally speaking against turning 2238 into a run'n'gun server support expanding NC again. It serves no purpose other than having the potential of reducing every contact with another player to a binary "press the trigger/don't press the trigger" dilemma - and you can't even make a mistake if your list is up to date. It allows for bringing massive armies of people who don't really know each other to the field, which makes combat even less personnal than it already is with all the alting. To sum up, it aggravates every problem we have with player on player interaction - in my opinion there's no reason to even consider bringing it back.

[...]

With two colours it's "kill" and "don't kill". With more colours you get free feedback that enables you to easily command massive groups of people. Both things are pretty bad. And as far as diplomacy is concerned - do you really discuss important stuff with people you don't know, but have them on your NC list? I mean come on, how lazy did we get and where did the "it's good to know all the important names" attitude go?

I've said on various occasions that I (personally, as it's my choice) don't use   1) KILL  2) DON'T KILL, HE'S OURS   policy. It was effective in BBS times, first 5-6 months after opening the beta. It gets boring quickly, especially when guarding the town. Also, even trading demands more interaction, not to mention some events or just standing somewhere and chatting with random people.

Of course you DO know better how I play the game, than me. Right?

Namecolorizing doesn't have anything with roleplay. People are distinguished by nicknames and their reputation, not colours. When I see a player that I have no idea what faction is he from, I can ask him about it. Of course, he can lie, but also, he can get caught lying =) Namecolorizing again does the job for you.

Every now and again some people say some ridiculous things about "PK consequences". Then let me make things clear for you: "PK" don't care about consequences, if they just shoot everyone on sight. It doesn't matter if you have him green, red, blue or yellow, you'll still have to fight with him. And if you happen to guard a town, he might just as well come with some blunub 1 lvl char and you can never know about it. So again, what consequences?

O really? Tell us more about it. When you've found your first gang?Your logic is failed, mister, because with Namecolorizing you can distinguish people who don't have to wear something different/have different hairstyle. Same like you would threw a red jacket at someone from *.txt list and somehow, that red jacket would be magically placed on him/her. You don't decide what clothes/hairstyle someone has put on - he decides. So, you just download a list and people "start wearing" some special clothes? :)

Again, interact more with players rather than just giving them a tag or a colour. Then, problems "who the fuck is that guy" or "dude why did I shoot you" or "why I called you an idiot, you are on wrong list" will be gone. At least if you can recognise nicknames and don't have to see any pictures/colors attached to them.

While playing FOnline, namecolorizing was useful for me only when in some pvp fight (pure example: hinkley), when you have to take decisions "friendly or foe" quickly or you'll just die. In every other situation than that (trading / chatting / event / meeting someone new somewhere / guarding a town) all that counts is his nickname, not a colour. And it doesn't matter if the guy was "very important dude in Redding" or some random dude, if I know him, then I know what I can expect. If I don't know him, then why the hell would I know who is he and what is he doing? (yes it seems so obvious but not for all followers of the namecolorizing) You want namecolorizing list to make thinking part for you.

Some people seem to be tied to silly lists all the time. Namecolorizing lists, PK lists, antiPK lists, outlaws lists, carebears lists, suspects lists, a god-damned-rat-on-a-stake lists...  What the fuck? Start playing game in game, not in notepad.

To me, the fight against Namecolorizing is above all a fight for realism and equality in this game.

With Namecolorizing, bigger factions are given an advantage towards the smaller ones. Each member of a faction adds his own encountered players to the list. This means if everyone adds two characters to Namecolorizing per day, a faction with 50 members will have +100 names in his Namecolorizing per day and a faction with 10 players, +20 names. This is how some big factions looked like the CIA last wipe, and some others like nothing. It is as unfair and unfalloutish as having a daily income because you controlled a city once and put all the caps in your bank.

We are playing a multiplayer Fallout game, guys, not World Domination Corporation. This game should not be about getting as many caps as possible and as many colored guys as possible. In this topic I heard both "It prevents us from sparing lives in TC because now we have to shoot everybody" and "The lack of Namecolorizing is not at all a problem for bigger factions". Well, you know what. I think it's better like that. You "need" to shoot everyone during Town Control operations? You're trying to control a town using guns and shiny armors, lads, so don't start worrying about your poor collateral victims. The bigger your alliance will be, the more you will try to seize control of something - the more you will kill innocent people. This is not a problem. This doesn't need to be fixed. The argument about "innocent victims" - which is not a new one - is an invalid argument. There is always a possibility to chose not to kill; if you chose to kill, then it is because your goal - most of the times, TC - is more important than killing few innocent wanderers. And obviously, it is. You're a gang trying to seize control of a town thanks to pure strength, so don't whine about needed violence to achieve this goal. If Town Control is such a slaughter, then I suggest you stop doing it - reading the posts above mine, it looks like you won't need Namecolorizing anymore.

Now that was about the irrelevance of some of the arguments I heard; I will now try to explain what bothers me the most with Namecolorizing system. One of these things is, as stated in the first paragraph, that not all factions are equal with it. It's another thing that gives bigger gangs advantages towards smaller gangs, that have no Intelligence Department. The second thing, and I don't think it is an arguable point, is that Namecolorizing is shareable. You start in the game, here's a list of who's who, who is good and evil. You add a guy in your Namecolorizing, hey, the whole team will now shoot him or not shoot him.
I believe in players interactions. I want to have tagged only the people I know. This is why the current system is fine, by the way - maybe more colors would be good, I don't see a problem with adding more: you can only tag people that you met. And in this game, people you met are almost all the time people that you talked with or fought with. Lordus, you said that it's annoying to have to repeat to your team-mates "Don't shoot X, don't shoot Y, don't shoot Z". Well, this is what happens in real fights, you know. I don't want to have someone tagged green that I never met. Maybe you do. I don't want to have friends I never heard of, nor enemies I never heard of. Namecolorizing is a team-to-team vision, current system is based on individual relationships. And I think it fits Fallout better, as well as enhancing game experience. What is the most interesting - to download a huge home-made list of who to shoot and who not to shoot, or to meet people, to talk with them, to interact with them, and only then to tag them?

Yes, I'm only talking about tagging red and green. "That's not true! Namecolorizing.txt provides a lot of different colors". Wrong. Even if you use a lot of colors (one for each team, for example), orange, blue, grey, white, purple, all these colors can be put in two categories: "To shoot" and "Not to shoot". Red and green. This is a nonsense to talk about mid-evil people or mid-good people in this game; if you want to have cautious attitude with someone, leave him untagged or make a third color for "To be cautious with" characters.

Another of the used arguments is something like this: "Namecolorizing allows us to recognize teams". Yes, sure it does, I can't deny it. There's only one problem: this list of faction members is available to you even if you never heard of the faction. Also, it is a subjective list, made by your friends. I am in favor of "teams recognition", like with some kind of uniform for each faction or with Jack_FR's logos-in-nicks idea. It is different from Namecolorizing for two reasons: first, it is fair because everyone has the same information. Second, it is an objective information. No red, no green: Player X is member of team Y. I don't see any problem with this kind of information if there is no way to personalize it - one color/flag/uniform chosen randomly for each faction, I think this is fair. Everyone sees faction Y with blue and yellow stripes, everyone sees faction Z with black and white flag, that was given to them by the server. But as far as I know, developers don't want this kind of instant-recognition. By then, I prefer current system - you make your own, un-shareable records. A personal and subjective list of the people you met - the very same character diary that can be found in any good role-playing game.

Old NC:
- too much additional time wasted to add new faction nicknames to it, enemies, other players, additional time wasted for making everyone download and use current list
- "I have never seen that dude but somehow magically, I know from which team he is! C'mon, I've just downloaded our latest NC!" <- it's stupid imo
- no way to make one list which always make all gang members coloured, without need to update it
- easy to make large alliances, just update one list and make everyone download it

New NC:
- you probably make one list and have all gang members coloured, without worrying about updating it
- you know who is who if you encountered the player before and remember his name, what he was doing etc.
- more difficult to make large alliances, as you need one base to add all chars or remember all nicknames of allied members (and hope that they remember you also)

"Namecolorizing" thing is just against fallout reality imo.

For further opinions, http://fodev.net/forum/index.php?topic=11015.75
As said on the above thread, nothing will change anyway, and I won't answer to this thread anymore (replied too much on the old topic already). Not sure posting more "+1" will improve things much though.
« Last Edit: January 21, 2012, 06:23:37 pm by Izual »
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