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TC system

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pti4ka:
Too nice that this theme now is clear but some people starting cry about "hard life" again...heh, not important :)



Real system of TC are pretty better BUT:

If seriously there is 3 big points in TC that need to be be FIXed (and I think most of normal players will agreed with that points):

(1) "TC message" don't work now so there are no information about TC situation in wasteland. And of course PvP players have no idea what is going on exactly.
(2) About influence:
That rise fast enough...at more it can rise some slowly BUT there must be some limit of influence (100 for example...) and if another fraction are taking city influence of previous fractions must decrease in some proportion.
(3) Militia disappearing after each restart of server.

It's 3 the most actual suggestions from many players in different places of forum...



And some another small bugs and suggestions:

1) Directions for militia not working now... So (for example) militia don't killing sneakers and 3 sneakers can kill all militia in few minutes.
2) That would be very usefull if will be possiple to see for example Top-5 fractions(in current city) and their influence in city if point (5) will be realized.

(For stop spamming and crying frome some persons: All (including "terrible cheaters SoT") waiting for some fixes in TC system)

gr1m099:

--- Quote from: maszrum on January 22, 2012, 01:18:37 PM ---trust me - you can capture city in one hour, ok maybe a little bit longer, but once you spend one hour with full armed group - you will be able to take city over almost everyday.. do some math and check by yourself.

thats the reason why i dont understand this complaints.


btw. you are pvp player? ..

--- End quote ---

You guys took the towns like in the first few days of the game when there was maybe very few influence points have you tried to take a town starting from a faction with 50+ influence points?

Yes I am PvP player.


--- Quote from: pti4ka on January 22, 2012, 01:23:21 PM ---Too nice that this theme now is clear but some people starting cry about "hard life" again...heh, not important :)

--- End quote ---
When things get tough and too hard its rage that keeps me going and makes me want to try harder :)

Lordus:
 Maszrum, with full respect, nobody wants to be toy of SOT or any other huge gang. If small gangs has cca 5-6 players, their chance to kill gang like SOT (more than 17 active PvP players) are zero. Even you have less active players, your gang wealth (best possible armors, weapons, drugs, muties, muties militia,..) and your experiences gives you a huge advantage.

 Again, with full respect, you achieved a domination over TC cities. Result is, that if one team dominates in current TC system, organized PvP actions among smaller gangs, NOT between you and other gangs, are eliminated. Why? Because PvP battlegrounds = TC cities are controled and protected by your milita, mercs, scouts and sneekers.

 Other fact. Absence of Name Colorizing (again) eliminates chance of creating temporary wars and conglicts among small gangs. One day you are my ally, another day you are my enemy. NC allowed you to colour and distinguish gangs. So yellow color is enemy at one day, friendly another day. Now if you tag someone green and next day wants to fight with him, his coulour is confusing only. Talking about that you can put some names or factions into your computer that does not work is nonsense.  And the work with computer is pain in the ass, so experience of my gang.. rather stay in alliance (if any exist) than make nonsenses with computers. Again, huge Kill Everyone on sight gangs dont need NC, they shoots everyone who is not blue.

 Absence of the Beacon. Before wipe, if someone started beacon, it showed to all wasteland, that he wants to fight. At this moment, there is not chance to do it. Of course, MSZ can told us, that they can alway fight (you are right, with full respect), but what about fights among smaller gangs. 6x6? Before wipe, they were possible even with Beacons. When? Before the (PvP) player peak and after the peak. (afternoon, early evening, and at night) there was fights during TC bewteen smaller gangs.

 As a proof that i am not talking bulls...ts, count numbers of equal (4x4, 5x5) or bigger fights since wipe and compare it with last wipe. Fact that players dont have stuff is lie, because you can loot some staff on encounters.

 Result: if small gang wants to fight against other with gang of similar strenght, it cannot (one gang dominates, no beacon, no inteligent distinguis of players and their factions).

 So what will come next? SOT vs. VSB? No, VSB dont have enough players. SOT vs. TTTLA? No, they are not numerous too. SOT vs. C88? No,.. SOT vs. TTTLA, VSB, C88 alliance? Hmm, only way. So result of implementing this TC system with absence of Name Colourizing is Huge Aliance war again. Again! But with little modification, because of absence of Beacon => less fights.

 I.e. at saturday afternoon, when i talked with you MSZ and rest of SOT, you had 17 players, VSB had cca 5 ready at that moment. =>. I tried to manage temporary alliance, but no chance to get even 10 players. => Result: no pvp at that afternoon (and maybe a day), although only i had counted cca 25 players who wanted PvP (and of course, there could be double of players who wants to fight, but they cant).

 So this is my review of current TC. And again. I miss the time when i came home and i knew that at 8PM will every day! (EVERY DAY!!!!) start battle in Broken Hills or Redding or... . For me, no need to waste my time at this moment, until someone responsible for TC will understand that this game wants to play even "real lifers".

gr1m099:
Nope alliance TC not possible now because if 2 allied factions stand in town it screws up getting influence points unless everybody added to the same base. And trust me I have been in nothing but alliance fights and its not easy to get everybody to agree to be added to the same base.

Look the main thing is I don't really care if SoT is wealthy has the biggest faction at the moment. The main thing is I don't like how the influence point system work and it takes way too long to town control for it to be any fun. It needs to be faster paced. And there needs to be a chance of multiple factions holding towns and always changing instead of 1 faction having a billion influence points making it difficult to take.

pti4ka:
Vsb and TTTLA have same number of players with SoT but looks like not possible to talk with this PvP-players who strong enough for Hincley but can't do something in real wasteland...and then they going to forum... ::)

ps. Join VSB or TTTLA if you want TC cause 5-players gang newer gathering cities in all FO sessions.

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