If you want to make enemies, try to change something.
So, you can gather as quickly as you like until you hit the timeout, then switch to an alt and do the same. Then you can craft at 3 times the current speed. Then your timeouts go faster still when you are online.There would be just a massive flood of crafted items.
-Crafting doesnt give experience anymore.-Experience for non combat skill usage like repair dissassemble FA should be either removed or rebalanced (dising should give science timeout).
and is it better as it is ? bots running and super passive play ? geather / buy mats craft on one character relog to another craft and so on as much as you will ?with only minority of pleayers using their mains to geather /craft? you can rise the logout timeout to 20 mins and keep the geathering timoe out at 20 mins its also an option ....and i dont think that flood of crafted tiems is really worse then flood of items from caves .... (keep in mind that crafting still have timouts and give no exp - so having crafter alt would not be such a easy thing...)hack ! you can make it so the timeout you get for geatherign is based on player level ..so lets say geathering ore on 1 lv char would result in 10 min timeout and on 20 lv it would be something around 3-4mins . (and set the total timeout to 15)there is alwayes a solution if you look for one - the only question is if its within engine power...
and i dont think that flood of crafted tiems is really worse then flood of items from caves
These three lines are the fucking worst suggestion ive seen on this subforum for a month or so, and im talking quite serious here. This way crafters would be stuck with sucky combat skills on <lvl12 forever, getting lvl 21 would take more than two 80 in WoW. Doctor characters would be purely killed. They would have COMPLETLY NO WAY to get xp.
Level isn't a problem. So it'll again better for all, except for newly players... All you suggestion will make what you want to make better to even worse.
Don't get me started on caves Tongue
you missed the fact that proffesion requiremnts would be lowered so you could get a weapon skills too ! ... keep in mind that for lv3 proffession you would need 15th level so there would be no real need to spend points into yoru crafting skills before then.another thing you should be able to level by quests more in future.
Have you even ever played a crafter, doc, 100% fighter char? For a crafter char, 90% of the xp he gets is from crafted stuff. This would quite kill crafting for lower lvls. I remember me having an energy expert guy, that once it hit 21, i had no interest in crafting stuff with it as it gave me no more xp. As for doctors, doc and FA make up nearly all of their gained xp. For my fighter alt like 30-40% of gained xp is from outdoorsman and FA. Sorry man, but most of your suggestions, and thats kinda nearly all, is just mould.
belive me i have and i dont like how it lookswhoe the f said crafter cant be fighter? i know who those that make crafters jsut to craft stuff for their fighters , thats how it look. Same for doctor. Being able to levelb etter by crafting then by fighting is plain stupid , same goes for FA and outdoorsman.You should only level by killing and quests , crafting is to allow you to kill stuff not to level you up, FA is to help you kill mroe stuff , otudoorsman is to avoid dangerous encoutners and find the sweet onessorry but i dont like how things are now, pure crafters should die in hell. (or be limited to quest exp)
Yeah, crafter can be fighter, that true, in fact, my first char was crafter and fighter. But, oh well, if youre both - crafter and fighter - youre not much good in any of them. Low carry weight, low combat skills, crappy stats. To learn profession you gotta be mentats/buffout junkie, gotta invest many skill points in crafting skills so your fighting skills really suck. Youre no good in advanced combat, and crafting is slow for that kind of chars.
And don't even get started with the usual "but this forces us to alt" and "loners get screwed that way". I made a competent crafter (as evidenced by a constant influx of CAs into BBS storage facilities), fighter (I think a lot of people who did ride my rocket can give a testimony to that), taxi (3 CHA, but hey, it's better than nothing!) and scout (outdoorsman at 150) who could gather basically everything all in one. And that really is the char I enjoy playing the most, because the experience is so smooth (don't have to wait to relog to do something else or ask someone else to drive me around the map). If I could do it, you can do it too. All it takes is a bit of experience and actually thinking about your build for a little while.
And just think about it for a second - if you managed to somehow limit people to playing a single character, who the hell would really enjoy it aside from the odd "true roleplay" bunch? It'd drastically limit the number of things you can do with the game - if you go PvP, you can't craft, can't fight in the unarmed brawls, can't go on a country trip. Who the hell would choose to play high-CHA leaders or crafters if it's hard to convince people to make such an alt right now, even when it's really needed for the team? Alts aren't bad, alt abuse (fast relogs, dual logging etc.) is. If someone has the time and wants to double for an entire army and have an alt for everything - by all means allow him to do so, he's still way behind actual groups capable of doing things simultaneously.
One on one with my armor and weapon i'll kill them easy