So what are you...? Doing math how many players like a feature how many doesn't, wether there's any response at all or an ovewhelming one? C'mon!I bet that you will never make you can make this game balanced untili more than half of you devs will be playing this game and feel it's balance by yourselves
If you want to make enemies, try to change something.
Exactly, we are also not aiming for perfect balance, we are aiming to make a system which players enjoy.For example, I knew last season's Avenger was the best DPS weapon on the game. I could prove it using numbers and in game tests. It was continually complained about, so I understood that the "feel" of the weapon must not be correct and it got a boost (combined with some limiting factors of my own to stop it getting crazy).I don't read one comment and rush off and implement whatever they say, I read lots of them and watch fights from sneak (helps being able to see the whole map sometimes ), think about if they have a valid point, spot if there are consistent themes running through them all and then come up with something which will address the problem.At which point the process begins again.
only minigunner some time ago... i suspect you play more guys but not very much right?
Its +20 each.50-85 -> 70-105 -> 90-125 for a normal flamer
Do these targets have armour/flame resistance?
No, I've played many chars thanks, probably best you stop just typing random nonsense that you have no idea about. Helmets have the stats of their armours for DR/DT.