(...) because we stay rooted in the originals. There's still enough flexibility and tools in the original set-up to have multiple niches without abandoning the Fallout conventions.
If you want to make enemies, try to change something.
I was replying to Tommo.Changes happen, drugs didn't suit MP, perks needed changing to expand the char niches (a lot of them were reworked from van buren perks too, not totally new). Changing something which is perfectly suitable is another matter.The flat bonus system can do anything a percentage system can, so there's no need to change.As for balance, I played at the beginning of last wipe, I will be playing at the beginning of the season when the high priority bugs are done and I have time. The only advantage I have are the spreadsheets with accurate formulas showing me what all the weapons do vs every armour and an accurate knowledge of what the perks do. However the real picture won't emerge for a good few weeks I think.I would be amazed if several changes were needed though - if my ballpark guesses turned out to be perfect balance I'd die of shock
maby stats should be limited to min 3 max 9?
Its +20 each.50-85 -> 70-105 -> 90-125 for a normal flamer
P.S. How many people actually work on balancing perks/weapons/armors etc.?
Wallace, I'm happier basing it off player feedback and numbers. 1 person's experience (mine) would be quite limited in value. I'll play because I enjoy it :p