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Author Topic: Changelog 16/01/2012  (Read 16618 times)

Re: Changelog 16/01/2012
« Reply #30 on: January 16, 2012, 03:55:39 pm »

- Encounter containers that would be empty are no longer spawned.

What is this for change? Empty lockers dont appear okey, but empty ones were like 75% of all lockers, so basicaly you will find only these which are full[1caps or leather jacket or 1x ammo].

You know that right now its same situation like yesterday. Its not really change.

EDIT: Just found 2 lockers which were locked and Empty.
« Last Edit: January 16, 2012, 05:10:03 pm by Hololasima »
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avv

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Re: Changelog 16/01/2012
« Reply #31 on: January 16, 2012, 04:38:54 pm »

So what do those Dogtags do when you hand em out? I didn't get Khans rep, not sure if it was caps. Would check again if those Khans would stop slaughtering Gomez all the time.
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Sarakin

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Re: Changelog 16/01/2012
« Reply #32 on: January 16, 2012, 05:11:48 pm »

I heard  that there wont be Wepon Handing for Energy, even if it will be, on the done build it shoudnt work.
Sources ?

I want definite answer from devs, if theres going to be WH for EW or not.

No fix for unlockpickable lockers ?
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Solar

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Re: Changelog 16/01/2012
« Reply #33 on: January 16, 2012, 06:32:38 pm »

Quote
Sources ?

Just nonsense, it'll be fixed.
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Re: Changelog 16/01/2012
« Reply #34 on: January 16, 2012, 06:41:04 pm »

And anything about lockers? We need some fix or at least something temporary.
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Re: Changelog 16/01/2012
« Reply #35 on: January 16, 2012, 06:47:26 pm »

Not sure how many of the fixes were really done, have to ask Atom
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runboy93

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Re: Changelog 16/01/2012
« Reply #36 on: January 16, 2012, 07:27:16 pm »

After this update scorpion quest place vanished from map and quest says error :/

Michaelh139

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Re: Changelog 16/01/2012
« Reply #37 on: January 16, 2012, 07:40:42 pm »

Slave and other followers bugs reported so early into the era and it seems like they have been given no attention at all!?  :'(

This is just as big (or at least close to....) as big as bases disappearin man!   But it get first fix D:

Slavers, are crap naow, as they cannot keep their slaves and are forced to sell them, because of a scam, where metzger steals  your slaves off into the night so he doesn't have to pay you, what say you sir!? :( 

He even leave note once, saying:  "all your slave are belong to us bitch".      >:(


But it is great to see good progress none the less, AND A NEW FEATURE OOoooohhhh....  time to take my mercs to ride on some rangers.
« Last Edit: January 16, 2012, 07:43:05 pm by Michaelh139 »
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Re: Changelog 16/01/2012
« Reply #38 on: January 16, 2012, 08:01:59 pm »

and what about companion respawn  :'(
« Last Edit: January 17, 2012, 05:28:10 pm by Graf »
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Michaelh139

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Re: Changelog 16/01/2012
« Reply #39 on: January 16, 2012, 08:11:17 pm »

and what about companion respawn  :'(

Actually companions respawn fine, the bug is where slaves and brahmins take up 1000 Party-points each one and it negates the follower respawn.  (You can do this with mercenaries too).

Only other respawn problem is bases and hotels afaik.  if you have a tent your fine.
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manero

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Re: Changelog 16/01/2012
« Reply #40 on: January 16, 2012, 09:51:51 pm »

I dont want to whine but... is that new update?



I clicked twice and hit this poor guy by sniper rifle for almost 400 dmg. I hope its a bug.
Re: Changelog 16/01/2012
« Reply #41 on: January 16, 2012, 10:03:03 pm »

Proper sniper power kurwa!!    8)
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manero

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Re: Changelog 16/01/2012
« Reply #42 on: January 16, 2012, 10:04:32 pm »

Proper sniper power kurwa!!    8)

Its gauss for everyone.
Re: Changelog 16/01/2012
« Reply #43 on: January 16, 2012, 10:07:31 pm »

Yeah, I was just joking, it will be some bug for sure.
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Re: Changelog 16/01/2012
« Reply #44 on: January 16, 2012, 10:09:56 pm »

Hm, something seems to have gone wrong, because that shouldn't be possible :)

*Revert* *Revert*
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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