fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 12:03:22 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 5

Author Topic: Changelog 16/01/2012  (Read 16608 times)

Atom

  • Rotator
  • Offline
Changelog 16/01/2012
« on: January 16, 2012, 02:30:56 am »

FIXES:
- Base contruction site script assigning - this can help with site visibility issues (only for new construction sites).
- Leaders never lose base visibility (they won't regain it immediately after this update, it requires 'updating' the terminal, that is, change anything in base allowance section).
- Hub roomkeeper now should rent his rooms, and not NCR ones.
- More fixes for hex-throwing.
- Influence broadcast should be hopefully fixed.
- Duplicating bases when finishing construction site (check this one).
- Elevator in Toxic Caves working properly.
- Toxic Caves geckos no longer suffer from poison effect.
- No more negative bank interest rates.

FEATURES:
- Raiders might be interested in NCR-Ranger dogtags.

CHANGES (WIP):
- No longer enforced whisper when on worldmap.
- All explosions make sounds now.
- Encounter containers that would be empty are no longer spawned.
Logged

falloutdude

  • just some canadian guy
  • Offline
Re: Changelog 16/01/2012
« Reply #1 on: January 16, 2012, 02:41:39 am »

ha i just asked when new update would be and here it is. magic!

nice change log good fix's.

edit: about dog tags. do i need to be part of the raiders faction to give them to raiders or can i do it in enounters with them?
« Last Edit: January 16, 2012, 02:49:50 am by falloutdude »
Logged
Roaming the waste again.

SEGA_RUS

  • Arbeit macht frei
  • Offline
Re: Changelog 16/01/2012
« Reply #2 on: January 16, 2012, 02:56:17 am »

Thanks!
Logged
Skype - sega_75rus

JovankaB

  • Guest
Re: Changelog 16/01/2012
« Reply #3 on: January 16, 2012, 03:05:29 am »

Good changes, thank you :)

Still waiting for info about chemical components machines.
Are they going to be back? Components appear in shops now, but not many.
Logged
Re: Changelog 16/01/2012
« Reply #4 on: January 16, 2012, 03:44:28 am »

please fix the cathedral quest with the locked door and the citters that are behind it ^^
Logged
Re: Changelog 16/01/2012
« Reply #5 on: January 16, 2012, 04:42:03 am »

Assistance provided by Gatling allowed the leader of my faction to be teleported back into his base which he lost visibility to on the world map.
I went to the terminal to change allowance but only "lexems not found" were displayed for the various ranks and no changes could be made.
Walked to world map and still could not see the base with the owner of the outpost construction site.
The billboard also continues to show no progress.
« Last Edit: January 16, 2012, 05:12:10 am by Simon »
Logged
Keep your head down, your eyes open and your mouth shut.
Re: Changelog 16/01/2012
« Reply #6 on: January 16, 2012, 04:44:25 am »

Yeaaahhh, bases are now fixed! Thanks to all of you, dear The Rotators)))
Logged
Opex, the one and the only!

Wichura

  • High-Tech Troll
  • Offline
Re: Changelog 16/01/2012
« Reply #7 on: January 16, 2012, 05:35:21 am »

Yeaaahhh, bases are now fixed! Thanks to all of you, dear The Rotators)))
Confirmed, depot and trapper camp bought at VC are working fine - they are visible, terminal works good, friend-chars see it.
Logged
Nie biegaj za stadem.

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Changelog 16/01/2012
« Reply #8 on: January 16, 2012, 07:08:40 am »

Quote
- Encounter containers that would be empty are no longer spawned.
So this means that if we see container on encounter it will contain something stuff for sure?

Spotty

  • Wuff Wuff!!!
    • Crazy 88
  • Offline
Re: Changelog 16/01/2012
« Reply #9 on: January 16, 2012, 07:29:52 am »

So this means that if we see container on encounter it will contain something stuff for sure?

Since empty containers are not spawned it gotta be pretty obvious that any container spawned has something...

Im more interested in knowing how high percentage will have only 1 5mm JHP bullet in 'em.
Logged
[img]http://img19.imageshack.us/
img19/4053/c88.png
"Hatred is gained as much by good works as by evil."
- Niccolo Machiavelli -
Re: Changelog 16/01/2012
« Reply #10 on: January 16, 2012, 07:36:40 am »

Police car model in the Hub.



Logged

in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone.

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Changelog 16/01/2012
« Reply #11 on: January 16, 2012, 08:03:42 am »

Assistance provided by Gatling allowed the leader of my faction to be teleported back into his base which he lost visibility to on the world map.
I went to the terminal to change allowance but only "lexems not found" were displayed for the various ranks and no changes could be made.
Walked to world map and still could not see the base with the owner of the outpost construction site.
The billboard also continues to show no progress.
It's because old construction sites, affected by the bug, will not regain the data needed for them to work as a base. Only new sites should work correctly.
Logged
Re: Changelog 16/01/2012
« Reply #12 on: January 16, 2012, 09:31:48 am »

And what about bindings when unarmed??
Logged
Big gun kicked the hell out of you!!!
Re: Changelog 16/01/2012
« Reply #13 on: January 16, 2012, 09:42:35 am »

i like this changelog :)
Logged
Re: Changelog 16/01/2012
« Reply #14 on: January 16, 2012, 10:36:41 am »

It's because old construction sites, affected by the bug, will not regain the data needed for them to work as a base. Only new sites should work correctly.
So players who have old construction sites, what should they do?
Logged
Keep your head down, your eyes open and your mouth shut.
Pages: [1] 2 3 ... 5
 

Page created in 0.203 seconds with 24 queries.