Are all armors made from cardboard and weapons from cheap-ass plastic? I mean, when I finally started to lvl up my char, I had to craft a new magneto pistol on each ~90 cells. Pretty much new pistol every 20 minutes, how the heck am I supposed to manage that...
Well, even so, I could somehow manage to get those pistols, find a way to farm them or something, yeah, it's a bitch, but technically i could try living on with it, but then it come's to armors.
Since I started my char just yesterday night, I tried my first armors just now, minutes before. Crafted a fresh, legit Combat Leather Jacket. 100% condition, man. Just to see it on 90% after first encounter of mantises and 74% after second encounter of golden geckos. What the actual fuck, man? That literally makes low tier armor crafting completely unviable, If I can just rice off leather jackets from yakuzas around New Reno (tough, I'd really never do that, thoes encounters are a mess and them leather jackets on 10-15% condition).
Shouldn't weapon, and, ESPECIALLY armor deterioration made slower, by a mile? I'd say, unless you add some specific mechanic on the condition, it should be slowed down TWICE on armors.
And if devs wouldn't want to decrease the rate, atleast make low lvl repair more viable. It's a bitch to look for a repairmen inbetween farming encounters. Say, if the armor is >75%, it's really easy to repair it to, say, nearly full, with even 50% repair skill.
Really, there are tons of possible fixes, but something has to be done; it's way too fast. My CLJ is torn up after literally 5 encounters, and deteriorates at a rate of 15-20% per encounter.
P.S.
What used to be my CLJ is now sand in wasteland. WICKED.
Doncha think?