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Author Topic: Silent death and melee  (Read 2124 times)

Solar

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Re: Silent death and melee
« Reply #15 on: January 15, 2012, 08:52:04 pm »

I'll ignore you getting my name wrong ;)

I don't mean extra crit help, I mean some test to cripple whatever was targeted, or knockout, or knockdown.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

LagMaster

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Re: Silent death and melee
« Reply #16 on: January 15, 2012, 08:59:16 pm »

well, in this case, let me understand

increased chance to, let's say for an arm shot, upgrade a crittical hit to arm cripple?

that is what i whant implemented
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Solar

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Re: Silent death and melee
« Reply #17 on: January 15, 2012, 09:06:44 pm »

Not a critical, any hit in HH style.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Silent death and melee
« Reply #18 on: January 16, 2012, 12:50:04 am »

hm, i agree that melee is rather underpowerd atm against unarmed, but my silent death melee guy uses spears and i find the extra 1 hex range to be incredibly effective. there is NOTHING better than spearing a guy in the leg and watching him go flying away from you, allowing you to resneak again. hahah.

it is not WEAK, its just not as strong as unarmed+300 sneak.

i really like how throwing weapons does not desneak you - throwing knives ftw. i am still leveling him, but i am going to test what kind of crits you get from SD with throwing knives + wakizashi blade in hex throw. i expect it will be quite glorious.
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Re: Silent death and melee
« Reply #19 on: January 16, 2012, 02:50:16 am »

Hammers could have chance to knock down or better chance break arms/legs(at cost of dmg) at aimed hits.
Bladed weapons (knifes, spears) could have crafted option to add poison(doc profesion for stronger ones). Stronger options could even add radiation (needed uranium ore). I think spear that gives you rad lvls would be fearsome...
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Re: Silent death and melee
« Reply #20 on: January 16, 2012, 03:05:12 am »

>+25 on crit table
>not OP at all
What the hell dude...
Remember you need to hit with melee weapon, you could even one hit unarmored with raw dmg, and maybe make instant death but it will be like 50%. NOW SILENT DEATH BURSTERS one shoting everyone even max armored/hp/psycho/touchness...so my suggestion would be very weak compared to bursters dmg. (btw silent death now bringing +10 on crt table)

Guns are guns. Fists are fists. Unarmed character risks nothing since there is no punishment for death so he shouldn't get any results done either. Until death itself provides rewards for the killer and punishment for the victim, pure unarmed could be viable.
Do not agree, I will make power fist user, and that thing cost, maybe will walk even with mega fist if I find blueprints. So I will loose much when I will die, so dont mess with that. Dmg with unarmed isnt that high without gear, of course its better than melee weapons because you cant use melee weapon skill without melee wp :).
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Andr3aZ

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Re: Silent death and melee
« Reply #21 on: January 16, 2012, 09:32:07 am »

Does the wakizashi still have the AP perk?

I generally think about 2 perks for melee:

Piercing Blades (name is to be discuessed ;))
100 % melee or 100 % Throwing
Adds Armor Piercing +% chance when using knifelike weapons (throwing knives, knife, combat knife, wakizashi, ripper, maybe spear)

Heavy Hit (also to be discussed)
100 % melee
Add knockdown +% chance to blunt weapons (crowbar, club, sledge, supersledge, maybe cattle-prod)
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pistacja

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Re: Silent death and melee
« Reply #22 on: January 16, 2012, 10:17:32 am »

Unarmed only have power fist and haymakers  (and spiked knuckles as a leveling weapon) melee has at least 3 end-game weapons and each could do something else.
 
Super sledge:
-more knockdown
-more knockouts
-can't aim for eyes

Ripper:
-more hand criples (this toy don't brake arms - it cuts them off!)
-no knockdowns or K.O. Ever.
 
Super Catle Prod:
-more x3, x4 and x5 criticals
-more armor bypass
-will never criple a limb
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Kombajn

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Re: Silent death and melee
« Reply #23 on: January 16, 2012, 10:57:52 am »

I don't know how often the hits goes up to +1000 for sneaker with silent death perk and SMG with his hand, if its often it should be decreased as any other char is able to do damage like this (ok, maybe minigunner will do so, but this is not so often).

I don't know what is the problem with hth. If the person have enough perception to see you from 3-4 hex and your being visible then I do not see any problem.
I met hth critt builds more like ten times. When they got me is was own3d!!! they beat me like I was a little girl: hit in leg -> cripple, hit in eye/head -> KO, KD, by pass, death.

Everybody knows that hth build are for fun rather for real fight and you're trying to make him f****** ninja, who takes action in Town Controls.
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Y0ssarian

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Re: Silent death and melee
« Reply #24 on: January 16, 2012, 11:12:25 am »

TL:DR Melee players are not rewarded for getting in close.
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power
Re: Silent death and melee
« Reply #25 on: January 16, 2012, 11:11:51 pm »

i really like how throwing weapons does not desneak you - throwing knives ftw.

Wait!
Is this true?
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Re: Silent death and melee
« Reply #26 on: January 16, 2012, 11:23:11 pm »

it is, when used with hex throwing, but it seems you cant inflict damage with them from hex throwing. i really hope this is just a bug and that grenades are not the only weapon intended to not desneak you.
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