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Author Topic: Silent Death bursters  (Read 32547 times)

Johnnybravo

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Re: Silent Death bursters
« Reply #30 on: January 14, 2012, 10:36:08 pm »

Why a sniper rifle? It can be almost 300 hp rocket launcher guy with max. perception and toughness. I'd like to see you killing this guy with your sneaker.
By choosing to fight the guy when he cannot expect you, stealth IS that powerful to grant you this, no matter what perception or detection do you face.

Well, nevermind, we're getting into useless details, here is short list of what is happening:
Perk not being good for non-bursting sneakers as for bursting ones.
Perk allowing griefing.
Perk not being being even remotely balanced in 1 on 1 situations.

I think that solution is simple, make it better for knife/pistol guys, and add more constant and cheap solutions for sneak detection (so that you will not prowl on bazaar like a boss, and would not get close even to average perceptive quys when it's white day in desert).
Because there are some changes to stealth this update, waiting how it plays out is important. But making non-bursting sneakers good (especially melee ones, which are even depicted on it ;-o) will be required nevertheless, because the perk does not even remotely helps them as much as bursters.
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Solar

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Re: Silent Death bursters
« Reply #31 on: January 14, 2012, 10:47:55 pm »

I'd bet pretty decent money that an auto crit from a .223 pistol to the head would do consistently more damage than a p90c burst to mid tier armours+

If people are complaining about HH from sneak elsewhere (replying on surprise), then I'm going to guess its possible to surprise them using this perk using unarmed/melee too.


Way too early for posts like that with nothing backing them up.


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Re: Silent Death bursters
« Reply #32 on: January 15, 2012, 06:46:12 am »

I'd bet pretty decent money that an auto crit from a .223 pistol to the head would do consistently more damage than a p90c burst to mid tier armours+
Lolwhat? I'm x3 BRD, better crit and using grease guns, except for Hinkley, and if I won't kill someone with 1 burst from max weapon's range, then I'll at least KO it or leave with negative HP mostly because of tank build +Dead Man Walking and then just do regular burst to finish target (if only there're no 100500 militia chasing me at that time), because I never seen BA+psycho+max HP army of CS in BH sitting just to get influence and I'm not part of some TC faction to participate in TC, so I just kill chosens for fun at BH and not letting them get influence, as they aren't a threat for me, even with 500 HP solar scorcher militia, who dies with 1 1hex-burst too. However still I used single shots for tests on my friends, and... it's so so so underpowered in comparison to bursts, the only thing that it would save me 3 perks, so I could take lifegivers or may be even action boys or sharpshooter, etc. But still I see no reason to do head shots from SD when you can just burst your target with cheap grease gun looted from regulators and your victim won't die only if it's some BA psycho tank, but then you can repeat what you just done, and it'll die, or.. just use p90, then nothing will help your victim, even psycho and BA, as better criticals perk + SD make bursts really devastating, even with KO/KD effects. And I'm not using spray-and-pray perk, because of skilled trait, with this perk bursts would be even more devastating than now.
Return LK requirements at least for better crit and/or add it to spray-and-pray or SD, and SD sneakers will be nerfed a bit, at least they won't have 10 EN. As in Hinkley, with BA, even if someone spot me, I simply survive their burst and run away because of 10 EN. Anyway do something with better crit, may be more crit as requirement, because it's overpowered perk as all wipes before, but this session it also overpowered not only for snipers, but also for SD bursters.

Edit:
I haven't tested SD with gauss for single shooting, probably that's the only variant, because you can do these shots from 50 hexes without worrying about sensors and 10 PE SS snipers. But even .223 pistol... p90 is much better, even grease is better, a lot.
« Last Edit: January 15, 2012, 06:55:54 am by RavenousRat »
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Re: Silent Death bursters
« Reply #33 on: January 15, 2012, 08:10:35 am »

SD bursters are good against single enemies, but against 2+ people not so good.
I like to play as sneaker and observe people and find weak spots to exploit.

Situation 1, Fighting against 1 player
U scout and search weak spot and 1 burst.
They have better chance to survive if they will act unpredictable, Harder to find sweet spots to burst
U won quite easily.

Situation 2, Fighting against 2ppl
When u shoot once u exposed yourself and u have equal or worse chance to kill another one, depend players fighting skills and gears.
U have better chance to kill them both if u scout well or one of them wanders too away from other.
If they have decent gear and are aware of sneaks, u probably cant kill them both.

Situation 3, Fighting against 3ppl
If people have decent gears, no change to kill them. Unless they are nobs and are panicing.

Situation 4, Fighting against 1player 290 hp pvp tank alt.
U need to get behind and 1hex him, otherwise u will lose.
So not so easy.

Some facts: SD burst do imba crits but only from 1hex and behind.
http://dl.dropbox.com/u/9974002/Crtis.jpg

Be aware and dont wander alone, wastland is harsher than it use to be.
« Last Edit: January 15, 2012, 09:00:51 am by Dequ »
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pti4ka

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Re: Silent Death bursters
« Reply #34 on: January 15, 2012, 08:15:41 am »

Anyway sneaker have only shitty SMG-weapons but killing guys in CA+full_stuff with 100% chance... Anyway silent death for busters looking imbalanced...

And some EXPLOIT:

One sneaker with SMG can easy kill all militia in city without any problems: militia doesn't see him.
« Last Edit: January 15, 2012, 08:18:06 am by pti4ka »
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Gaizk

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Re: Silent Death bursters
« Reply #35 on: January 15, 2012, 08:42:19 am »

But hey we gotta build a case and bring up weighted and tagged evidence this ALL deserves a nerf, really because 1 or 2 days, what im saying, since session start this has been the case for SD and bursting, some people have lagged behind on this wagon due the HTH wagon but once word gets out it will be ghost vs ghosts. This all reminds me of old FOT 10k matches, Drugged pancor sneaky bursters doing catastrophic damage because of assured critical hits. This is what happens when you get assured criticals in fallout games, you dont go for fancy shots and cripples, you gor the meaty damage and end things quick and fast.
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I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
Re: Silent Death bursters
« Reply #36 on: January 15, 2012, 09:08:09 am »

Anyway sneaker have only shitty SMG-weapons but killing guys in CA+full_stuff with 100% chance
This is not true  >:(

One sneaker with SMG can easy kill all militia in city without any problems: militia doesn't see him.
This not true either  >:(, I wanna see how u do that
Stop posting untrue arguments for provoke people of ur own opinions.
Man, I bet u dont have experience of playing SD sneaker.



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Re: Silent Death bursters
« Reply #37 on: January 15, 2012, 09:32:27 am »

And some EXPLOIT:

One sneaker with SMG can easy kill all militia in city without any problems: militia doesn't see him.
This is not true  >:(
This not true either  >:(, I wanna see how u do that
Stop posting untrue arguments for provoke people of ur own opinions.
Man, I bet u dont have experience of playing SD sneaker.

Partially truth. If you won't be seen by others militians when you burst one, they won't aggro on you. I mean, if you'll find loner militian, you can 1hex him and then resneak, also it will work in BH really nice, as there're a lot mini-streets or you can just hide behind house's corner. If you'll burst militian at center of street where are other militians, they will, of course, shoot you. But, there're also a lot other "bugged" FoV places, for example sometimes you can stand near wall and be almost invisible even without sneak, because FoV lines won't catch you, so if militian stands near that hex, you can burst him and remain unnoticed, in BH, you can kill almost all militia that stands near walls by that bugged FoV, also in Redding, at main spawn point near casino's wall and on south-east wall of sheriff's house.
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pti4ka

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Re: Silent Death bursters
« Reply #38 on: January 15, 2012, 10:02:44 am »

This is not true  >:(
This not true either  >:(, I wanna see how u do that
Stop posting untrue arguments for provoke people of ur own opinions.
Man, I bet u dont have experience of playing SD sneaker.

I can understood that you have some butthurt for me but saying something like "provocate etc" is not the best arguments.

SG sneaker killing militia with 5-6 deaths and comings from respawn for kill another pack of militia.

If you can't do that please dont say that another people are liars or noobs.

ps. Anyway that was not main idea of my previous post but of course it need to be fixed...
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Solar

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Re: Silent Death bursters
« Reply #39 on: January 15, 2012, 10:45:50 am »

Quote
But even .223 pistol... p90 is much better, even grease is better, a lot.

Actually, I went off to work this out and found I had forgot to do the last of my updates, which was to single shot weapons (14mm, .223, Sniper, Laser Rifle, Magneto, Bozar and even the Red Ryder, Boosted to Mauser levels!) to make sure they kept up with the increased burst damages.

The actual stats of the .223 are better than a GG burst.

A p90c does ~50% extra damage to CA, but does fewer bypasses (which I can't be bothered to factor in) - 2*Toughness reduces this down to ~33% which I would guess is more common than the anti crit perks.

A burst from sneak is powerful, its not an auto first turn kill on a level 24 CA though.
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avv

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Re: Silent Death bursters
« Reply #40 on: January 15, 2012, 11:32:39 am »

A burst from sneak is powerful, its not an auto first turn kill on a level 24 CA though.

Silent death 1hex sneakburst from behind is a certain death with grease or p90. If lucky might not be vs the toughest of tanks. In addition it breaks the armor, making it good troll tool.

The ranged damagebursts are ok but onehex damage goes way off. Could help that you couldn't onehex with sneakburst because the target sees you.
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Re: Silent Death bursters
« Reply #41 on: January 15, 2012, 11:50:05 am »

Quote
Could help that you couldn't onehex with sneakburst because the target sees you.
The target does see you at <3hexes distance, always. If he keeps running around and changing direction, it's hard to burst him in the back.
When there's only one person, you can just tag him, burst and resneak if failed, repeat.
When there are two people, it's harder. You can get knocked out by a sniper in example.
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Mayck

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Re: Silent Death bursters
« Reply #42 on: January 15, 2012, 12:19:45 pm »

I am playing a SD burster myself. What I like about it the most is that you can punish unorganized teams by picking off their team members one by one.
Imho the problem with the SD bursters is that in 1vs1 you need a fullgear tank to counter it which loses a valuable equipment in case he would die, but sneaker just goes to his tent and takes another encounter looted grease gun. Basically the sneaker risks much less than his victim.
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Re: Silent Death bursters
« Reply #43 on: January 15, 2012, 12:23:38 pm »

Still, toughness+full armored tanks are very good counter to sneaker bursters, I sometimes couldn't even kill such one on point blank.
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Re: Silent Death bursters
« Reply #44 on: January 15, 2012, 12:55:20 pm »

That is why the perks is called "Silent Death"
Easy way to detect sneaker: get a flamer and "spy check!!!" oh wait that's a different game ><"
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