Other > General Game Discussion
Blueprints
pistacja:
You should get blueprints via normal game activity not standing all day in a city square clicking the hell out of locked boxes on empty maps.
If there's 1 blueprint in a 1000 maps and devs will 'fix' it to be 1 in 10 then anybody willing to search for a day will have all the papers he can eat.
Do it via random encounters - a trader selling for caps, cave with deathclaws, a npc with a broken car that will give it for repair/fuel, a npc that will trade it for your dog, 10 brahmin hides, 5 electronic parts or a condom collection, a tribal in need of a doctor. A traped, locke box can be an option - but one of many.
vilaz:
--- Quote from: pistacja on January 15, 2012, 10:23:08 AM ---You should get blueprints via normal game activity not standing all day in a city square clicking the hell out of locked boxes on empty maps.
--- End quote ---
Actually I haven't find any containers on non-encounter maps. I think it's always some encounter and it doesn't matter if it's friendly SF caravan, bunch of rats or we-are-going-to-rape-your-corpses-9-pack-of-mercenaries.
Truth is there are waaay too much empty footlockers and unbreakable ones.
--- Quote from: pistacja on January 15, 2012, 10:23:08 AM ---Do it via random encounters - a trader selling for caps, cave with deathclaws, a npc with a broken car that will give it for repair/fuel, a npc that will trade it for your dog, 10 brahmin hides, 5 electronic parts or a condom collection, a tribal in need of a doctor. A traped, locke box can be an option - but one of many.
--- End quote ---
- Oh hello travelers where are you heading?
- We're heavy armed caravan from San Francisco. Our destination is place called Shady Sand
- Oh so you're traders.
- That's right!
- Can I take a look at your merchandise?
- Certainly!
~14 HN needler cartidges.
EVERY - GODDAMN - TIME.
Give them at least something. Loose thought - Create some chance of hitting caravan with low tier equip for trading, then lower chance on higher tiers including blueprints. Create faction reputation so if some of the players from faction are hated by NPCs for looting them then all of them are hated. Give no possibility to loot blueprints from dead caravans. (NPC factions are trying to hide their secrets of creating powerful weapons and armors by destroying blueprints in case of danger).
Shande:
--- Quote from: avv on January 14, 2012, 09:35:32 PM ---Well it is now to players. But if each blueprint is going to have a quest of its own, it would satisfy everyone I bet. But then those crates would become rather pointless. If they are empty, there's never anything and if they are locked, you can't open it without lockpicker. Lockpick cd is 2 minutes so it's either lockpick 300 or gtfo because nobody has the patience to make several attempts on same crate with bad lockpick.
A suggestion:
- There is always something in the crate, always
- Locked crates only in special "raider camp" or "small outpost" encounters. It would be a small encampment of npcs. One of them has the key to the crate
- Caravan kart locker for caravans. Kill caravan leader who has the key and check what's in the kart
- Lockpick can be used too, but not necessary. Lower ammounts are sufficient, reachable with lockpick set. If you fail, the lock is bust and you best just leave. This simply means that you don't have to spam the same crate over and over again.
--- End quote ---
This is the best post in this thread.
ErnestGaskin:
Yeah, random stuff is hard. Thats why its random, jesus.
My junk collecting alt (yeah you can have an alt for that bullshit too) has found laser rifle blueprints, in one of about 6 lockers he managed to open, 100 lockpick. Its random, people.
Anyway, there is a question i have been meaning to ask: why dont i get blueprints by sciencing items, maybe with next-to-nothing probability, high science skill or even a support perk?
Seems about fair to me. And logical, oh hell yeah, dont forget logical.
I would be actually looking forward for gangs sciencing gauss pistols - has some kind of poetry in it.
mr Wipe:
--- Quote from: vilaz on January 15, 2012, 02:24:34 PM ---Actually I haven't find any containers on non-encounter maps. I think it's always some encounter and it doesn't matter if it's friendly SF caravan, bunch of rats or we-are-going-to-rape-your-corpses-9-pack-of-mercenaries.
Truth is there are waaay too much empty footlockers and unbreakable ones.
- Oh hello travelers where are you heading?
- We're heavy armed caravan from San Francisco. Our destination is place called Shady Sand
- Oh so you're traders.
- That's right!
- Can I take a look at your merchandise?
- Certainly!
~14 HN needler cartidges.
EVERY - GODDAMN - TIME.
Give them at least something. Loose thought - Create some chance of hitting caravan with low tier equip for trading, then lower chance on higher tiers including blueprints. Create faction reputation so if some of the players from faction are hated by NPCs for looting them then all of them are hated. Give no possibility to loot blueprints from dead caravans. (NPC factions are trying to hide their secrets of creating powerful weapons and armors by destroying blueprints in case of danger).
--- End quote ---
bad idea...many people including me are farming sf caravans for lsw and ca...so now we will have just more loot
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