Other > General Game Discussion
Blueprints
ErnestGaskin:
--- Quote from: mr Wipe on January 16, 2012, 01:40:17 AM ---bad idea...many people including me are farming sf caravans for lsw and ca...so now we will have just more loot
--- End quote ---
who says caravan leaders have to be lootable?
Sarakin:
--- Quote from: ErnestGaskin on January 16, 2012, 01:32:19 AM ---Yeah, random stuff is hard. Thats why its random, jesus.
My junk collecting alt (yeah you can have an alt for that bullshit too) has found laser rifle blueprints, in one of about 6 lockers he managed to open, 100 lockpick. Its random, people.
Anyway, there is a question i have been meaning to ask: why dont i get blueprints by sciencing items, maybe with next-to-nothing probability, high science skill or even a support perk?
Seems about fair to me. And logical, oh hell yeah, dont forget logical.
I would be actually looking forward for gangs sciencing gauss pistols - has some kind of poetry in it.
--- End quote ---
1 blueprint in several tries is not a valid, stastical sample. You were just lucky (a lot).
Blueprints from sciencing is a great idea, though.
The Good Doctor:
Stop it with the empty footlockers, just modify footlocker's rarity to little less common and ALWAYS have something. And not just a fucking bullet either, like a couple stimpaks and a 100/100 Leather Helmet. Just little goodies like that.
Let footlockers spawn in that desert house map too.
And please, make the locked footlockers only require average (100~200) lockpicking skill, as well as vulnerable to high ST+crowbar or explosives.
This is all I want for Christmas.
mr Wipe:
100% skill so crafter - med - picklocer - battle char nabz can open it ;]
yea and please disarm all traps and mines so i wont hurt my legs :(
Kombajn:
Maybe you should add some blueprints to encounter NPC like "Trader" or Caravans.
Of course it should be rare etc., but it will increase the popularity of these encounters.
Dunno if it is possible, but you may also add feature like this:
-you can learn about how the weapon or armor is created when you are dismantling them
-the speed process of how fast you will learn about any weapon/armor depends on weapon (you will need to dismantle more combat armors, than metal mk2 to know how its crafted) and skill (the higher skill of science you have the faster you will know how it is created).
-you will need to have profession at 2 lvl to start learning about weapons/armors that do not exist in profession's crafting list
Any suggestions?
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