Other > General Game Discussion
Blueprints
Johnnybravo:
Why would you need to lockpick it ? Just bash it, shoot it, whatever, they are just lockers not safes.
McLooter:
--- Quote from: Johnnybravo on January 15, 2012, 04:50:42 AM ---Why would you need to lockpick it ? Just bash it, shoot it, whatever, they are just lockers not safes.
--- End quote ---
Then I think we should add the ability to open lockers with dynamite, c4 etc, like in the original F2.
Shonsu:
--- Quote from: avv on January 14, 2012, 09:35:32 PM ---Well it is now to players. But if each blueprint is going to have a quest of its own, it would satisfy everyone I bet. But then those crates would become rather pointless. If they are empty, there's never anything and if they are locked, you can't open it without lockpicker. Lockpick cd is 2 minutes so it's either lockpick 300 or gtfo because nobody has the patience to make several attempts on same crate with bad lockpick.
A suggestion:
- There is always something in the crate, always
- Locked crates only in special "raider camp" or "small outpost" encounters. It would be a small encampment of npcs. One of them has the key to the crate
- Caravan kart locker for caravans. Kill caravan leader who has the key and check what's in the kart
- Lockpick can be used too, but not necessary. Lower ammounts are sufficient, reachable with lockpick set. If you fail, the lock is bust and you best just leave. This simply means that you don't have to spam the same crate over and over again.
--- End quote ---
I like this. Especially the first point. Even if it's usually just junk there should be something in the lockers. Otherwise why bother having them on the map? It's the same with the hoodless convertible (FCC giving car). I don't mind the overall rarity of finding the FCC but I do find it irritating that most of the time I won't even find junk in it.
Johnnybravo:
--- Quote from: McLooter on January 15, 2012, 05:49:41 AM ---Then I think we should add the ability to open lockers with dynamite, c4 etc, like in the original F2.
--- End quote ---
I don't think that doing it with dynamite is any good idea, if you want the content of the locker that is.
Also keep in mind if you are getting papers to often, there will not be any meaningful trade, unless it's the very rare one.
--- Quote --- Otherwise why bother having them on the map?
--- End quote ---
Why not? If you have chance to receive something nice, you'd still try it. I don't think it matters at all. The question is just - what is more fun, and I have darn no idea what would be answer to that.
Shonsu:
--- Quote from: Johnnybravo on January 15, 2012, 06:06:39 AM ---Why not? If you have chance to receive something nice, you'd still try it. I don't think it matters at all. The question is just - what is more fun, and I have darn no idea what would be answer to that.
--- End quote ---
What's more fun? Finding an empty locker or finding a locker with something in it?
It's caves... last season after I had leveled up a few guys to 21 I was wanting to do different things. So I spent a lot of time exploring caves. A lot of caves were utterly empty. Boring. Most of the caves were empty of anything useful... but had flowers or condoms or lighters. Totally utterly useless... but still entertaining in a strange way.
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