Other > General Game Discussion
Blueprints
Hololasima:
So good items will currently have some 1-2% of server? Until it get fixed?
--- Quote ---This is nonsense. Everyone can try to lockpick those crates (and open it too), without a "lockpick alt". The nature of randomized lock difficulty makes people think they need another 300% alt to do this, which is not true, blessed be the RNG.
--- End quote ---
So players which have 300 in lockpick will suffer because they have highest skill?
JovankaB:
--- Quote from: Surf on January 14, 2012, 09:39:07 PM ---This is nonsense. Everyone can try to lockpick those crates (and open it too), without a "lockpick alt". The nature of randomized lock difficulty makes people think they need another 300% alt to do this, which is not true, blessed be the RNG.
--- End quote ---
People already noted that you can't open many footlockers even with 300% skill so your "blessed RNG" must be pretty damn harsh.
Normal characters have almost no chance to get something they will be able to use, that's how multiplication works, you know.
They have to get past traps * lock * find blueprint * be lucky to find the one they need.
Even if I don't know script formula I can guess it's a tiny tiny chance to actually find somethin you would want.
Maybe if you spend all the time in game hunting on urban tiles.
I guess our only hope is to wait for more quests.
Solar:
Had a chat about it today and we will boost the amount in lockers, including increasing the chance of blueprints.
Still need to sort something about the 300% alt thing, as its just lame :P
LagMaster:
about the lockpick alts, np, for we still need special build
traps
lockpick
weapon
so unless you whant to decrease cld dependong on skill, but the same chance aplys on everyone, is ok
Sarakin:
--- Quote from: Solar on January 15, 2012, 01:38:48 AM ---Still need to sort something about the 300% alt thing, as its just lame :P
--- End quote ---
We had an idea about this, that each locker would have random number <1,300> of lock strength and the closer your skill is to it, the bigger chance to lockpick it. To make investing in lockpick viable, random numbers would lean more toward 300.
Anyway, the problems now are:
1. Locked empty or useless lockers
2. Unlockpickable lockers
3. High rarity of blueprints and other good stuff
Fix this and were all happy :)
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