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Blueprints

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Kelin:

--- Quote from: Hololasima on January 13, 2012, 07:52:46 PM ---How its possible that with 300 lockpick we are unable to open half of the lockpicked lockers?

EDIT: 300lockpick + lockpick set - 16 attempts and still locked!

lockpick set broken at 16 attempt, continue only with 300 skill! 30 attempts on one single locker! We stopped lockpicking. Please some developer, can you explain us a bit??? Thanks

--- End quote ---
Unlockpickable?

I have only ~200% skill but after 20 attempts I decided to give up. Now, I go to look for another locker after 5 unsuccessful attempts because it's almost certain I will not be able to lockpick it.

avv:
Meh this cratelockpicking is like pickpocketing bos. Just need 300 lockpick.

The game should get rid of the "300 is the only option" stuff anyway.

Here's some suggestion how to make the crates fun and less alt-requiring.
- They are like random encounters but they can occur anywhere at any time when travelling.
- Quest: Explore vault. Full of either supermuties, endless walkers, fire geckos, aliens, raiders, crazy inhabitants or robots. Reward is always random blueprint. Need 3 to get the quest.

Lidae:
I'm with Holo on this one, it would be nice for an explanation to these almost-certainly-impossible-to-pick chests. With my 300% lockpick treasure hunter I've learned to just leave any chests I can't pick at the first attempt, because anything else is a waste of time. Problem is these chests are roughly a third of all locked chests. It's frustrating for sure - if they can't be picked, why are they there to begin with?

Some statistics for you: out of 307 chests (ie 307 encounters), 221 were unlocked and empty (72%), 59 I managed to open (19%) and 27 (9%) were locked but couldn't be opened with 300% lockpick skill. I have found 11 blueprints so far, but many duplicates (4x stimpak and 2x radaway, for example). So it looks like there's about 3%-4% chance that a chest contains a blueprint. It appears about 8% of the encounters are trapped.

kartowka:
Talk to gm about those unlockpickable lockers. They are just bugged. For example one of this unlockpickable lockers got just 3 junk.

Dr. Parchir:

--- Quote ---- Quest: Explore vault. Full of either supermuties, endless walkers, fire geckos, aliens, raiders, crazy inhabitants or robots. Reward is always random blueprint. Need 3 to get the quest.
--- End quote ---

^This^

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