Other > General Game Discussion
Blueprints
Johnny Nuclear:
~8 hours spent searching for and locpicking lockers
no blueprint found. :-\
10 luck, treasure hunter
i can only hope there would be some usefull BPs from quests.
manero:
Due to this feature players(at least that serious) are forced to level up 300% lockipicker and than pray for lucky encounter... I love this game.
Tomowolf:
--- Quote from: manero on January 14, 2012, 05:03:39 PM ---Due to this feature players(at least that serious) are forced to level up 300% lockipicker and than pray for lucky encounter... I love this game.
--- End quote ---
Sorry to admit that, but its right - next thing what for we need alts, and don't say me that other players will trader the others blueprints, - they'll give it to their faction friends, so loners or small gangs are forced to play with stick and stones.
Eraus:
--- Quote from: manero on January 14, 2012, 05:03:39 PM ---Due to this feature players(at least that serious) are forced to level up 300% lockipicker and than pray for lucky encounter... I love this game.
--- End quote ---
Yeah its strange that need alts with 300 lockpick, and process by itself is quite boring, im giving up I think, maybe thats is the point. I think blueprints should be findable by anyone and any luck characters, maybe little often with more luck and locpicks and lockpicks should be like 100 or 150, and of course EVERYWHERE across the map . I dont think there are many players with one character with huge lockpicking skill.
pistacja:
If [INSERT SKILL, STAT, LEVEL, PERK, TRAIT] in needed to get blueprints or just to raise the chance to get one, then it's just another make-o-alt-for-feature.
I don't mind that the schematics would pop up once in a bazillion encounters/lockers/caves/shops/quest rewards just as long as everyone has a chance to fine one, not just a 300% lockpick, 10 luck, treasure hunter standing all day in one city hex.
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