Other > General Game Discussion

Blueprints

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TommyTheGun:

--- Quote from: JovankaB on January 13, 2012, 04:47:58 PM ---I think it would be nice if character with specific profession level 2 had a bigger chance to find blueprints from their craftlist. Even in non-locked chests, or with much weaker locks, so not-a-lockpicker can open it with lockpicks. Maybe add advanced lockpics in some merchant, even if they would be rare or limited number to buy like holodisks.

I don't want to make lockpicker alt and I doubt trading will be option for me at this rate people find them.
They will always be very very expensive.

I like that they rare, but maybe slightly-less alt encouraging approach would be better?

--- End quote ---

Never. I hope the situation will force players to trade blueprints and "hunt" for them together etc :)

But yay to lockpicking thing. I don't want to be actually forced to have a go with alts for the first time since I'm playing :(

JovankaB:

--- Quote from: TommyTheGun on January 13, 2012, 07:13:55 PM ---Never. I hope the situation will force players to trade blueprints and "hunt" for them together etc :)
--- End quote ---

And who will take this 1 blueprint found in 1/100 encounters when hunter party finds it?
Lockpicker doesn't need any party really.

Mostly "usless blueprints" (stimpak, needler etc) will be traded. Most people poweruse alts and won't sell good blueprints, because you don't know if you won't make a char that will need it. And you could look for it later for a month. It's very unlikely that you will see psycho or sniper rifle blueprint for sale very often. Which means peole who don't "abuse" alts are screwed.

I'm not saying I want them often, only that locks/traps could be possible to pick if you find them with "normal character", not one-purpose lockpicker alt made for farming from footlockers. And that they could be more often generated to fit the character that created the encounter.

Footlockers with strong locks and traps could have some additional goodies for treasure hunter characters.
Things that could be actually shared in hunting party, like caps or a few good items.
And they should have more enemies and NO "vs" encounters. They could appear only if lockpicker is with a group not alone.
Then you have your proper treasure hunting party.

Hololasima:
How its possible that with 300 lockpick we are unable to open half of the lockpicked lockers?

EDIT: 300lockpick + lockpick set - 16 attempts and still locked!

lockpick set broken at 16 attempt, continue only with 300 skill! 30 attempts on one single locker! We stopped lockpicking. Please some developer, can you explain us a bit??? Thanks

spears:
What if you could use a crowbar to attempt to force the lock, or blow them up at the risk of destroying the contents. Heck itd be good if you could set the damn mines of by throwing crap on them.

Sarakin:
I pity the fools (loners) now, even big gangs will have a hard time to find every blueprint for one char / each profession. Loners and not-so-powerful gangs will suffer.

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