That sounds awesome, thank you.
And yeah, i do realise that this rarity concept aint that easy to implement, thats why im not bitching - i can do that too
However i do feel like its the only thing actually needed towards balanced economy, realistic trading, variety of selection and exploit prevention
Even to encourage barter runs.
Exploited yourself 2000 rocket launchers? Good luck, maybe you can throw these at rats, you cant buy a single bullet with one anymore.
Rarity is mostly the only thing that matters on prices - for example gold is useless IRL, yet its highly priced and taken as a symbol of wealth - sand, however, has unbelievable range of uses, and is just lying around
Seen 2000 rocket launcher somewhere, going for 2 bucks a piece, when the guys in SF are in desperate shortage, offering thousands? Start up your cockroach!
Dont know much about reputation though. I can see it working, but to such extent? What makes you think people wont just make idolized characters (as they did before to be able to kill in protected cities), instead of raising the skill the honest way?
not talking about trader in the wastes, trying to make living, not giving shit about some guy that kicked 10 rats to death for the mayor
btw, on the banks & interest - thought about moving (interested, non-existent) cash away by wire transfers? Automated payments for houses, mercs and shit? Real banks generate cash by loaning 1:9 deposited:loaned ammounts with 1:21 payback, and since this aint happening, it seems like those will "break" eventually anyways, unless you move the cash virtualy; having it simply dissapear from the game, but not taking it away from banks.
If you buy a car at smileys it still disapears. Would be nice if the bank actualy kept it and redistributed it on interest at the end of the day. Maybe even keeping some percentage to "keep it real"