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Author Topic: Changelog 13/01/2012  (Read 13984 times)

Tomowolf

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Re: Changelog 13/01/2012
« Reply #30 on: January 13, 2012, 09:18:38 pm »

or just leave player adding like 8 fruits at max, and 4 wood - then he can make that faster, (or just fill with his max fruits and max wood he got). Anyway would be not that annoying clicking all day (imagine I've made 1800 flamer fuel).
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codave

  • Professional Noob Trainer
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Re: Changelog 13/01/2012
« Reply #31 on: January 13, 2012, 09:34:32 pm »

or just leave player adding like 8 fruits at max, and 4 wood - then he can make that faster, (or just fill with his max fruits and max wood he got). Anyway would be not that annoying clicking all day (imagine I've made 1800 flamer fuel).

It is terrible lol, I hate making Rot Gut, always have.

Bartosz

  • Rotator
  • There'd better be a killer reason...
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Re: Changelog 13/01/2012
« Reply #32 on: January 13, 2012, 09:42:32 pm »

It is terrible lol, I hate making Rot Gut, always have.

Isn't it possible to insert n times required amounts to obtain n times the result?
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Tomowolf

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Re: Changelog 13/01/2012
« Reply #33 on: January 13, 2012, 09:54:46 pm »

Isn't it possible to insert n times required amounts to obtain n times the result?
Nope it isnt, btw did you even test or added that feature ? :D
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yoz

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Re: Changelog 13/01/2012
« Reply #34 on: January 14, 2012, 12:10:18 am »

By the way, is heavy handed supposed to give you 100% knock downs?

For some builds that means that if an unarmed char gets close to the opponent, the opponent is as good as dead since he cannot even get up.
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Kill the men, rape the women, eat the children.
Re: Changelog 13/01/2012
« Reply #35 on: January 14, 2012, 12:43:00 am »

By the way, is heavy handed supposed to give you 100% knock downs?

For some builds that means that if an unarmed char gets close to the opponent, the opponent is as good as dead since he cannot even get up.

Yes , same concerns.
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Wallace

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Re: Changelog 13/01/2012
« Reply #36 on: January 14, 2012, 12:58:35 am »

Isn't it possible to insert n times required amounts to obtain n times the result?

Whoah! Scypioor's RIGHT!

You add X wood, 2X fruit and use science on still AND it starts working!
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
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yoz

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Re: Changelog 13/01/2012
« Reply #37 on: January 14, 2012, 02:21:16 am »

Also, TB works, but you have to wait a full turn if a player exits the encounter without using up all his AP again.
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Kill the men, rape the women, eat the children.

Bartosz

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Re: Changelog 13/01/2012
« Reply #38 on: January 14, 2012, 09:50:23 am »

Nope it isnt, btw did you even test or added that feature ? :D

Maybe you were using still that had wrong script assigned? If so, report where it's located.
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LagMaster

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Re: Changelog 13/01/2012
« Reply #39 on: January 14, 2012, 10:29:07 am »

so last 2 wipes there was FOffline
last wipe was FEmptyline
now it's FBugline

anyway, your ideeas are superb, hope you can smash all the bugs
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Lexx

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Re: Changelog 13/01/2012
« Reply #40 on: January 14, 2012, 10:38:44 am »

I don't recall the other wipes to be less buggy. After all, we pretty much changed critical gameplay mechanics with every wipe, which then always produced various kind of bugs that got fixed later on.
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Solar

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Re: Changelog 13/01/2012
« Reply #41 on: January 14, 2012, 10:51:54 am »

We also have the advantage of almost all of us being around and active at the same time for this wipe ;)
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Tomowolf

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Re: Changelog 13/01/2012
« Reply #42 on: January 14, 2012, 12:49:36 pm »

We also have the advantage of almost all of us being around and active at the same time for this wipe ;)
Finally got up from grave/winter sleep  ;D.
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avv

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Re: Changelog 13/01/2012
« Reply #43 on: January 14, 2012, 04:54:47 pm »

Devs you have accidentally made a good feature from the armor drop of npcs. You see the max det is random, which means it's always exciting to see if you got a rare near full maxcondition suit. It brings variety to farming.

However it's not fun that when killing an npc from one burst, his armor is automatically broken.

EDIT: I mean the armor always breaks if the npc dies from burst. Even if it takes 1 dmg from burst, it breaks.
« Last Edit: January 14, 2012, 11:07:04 pm by avv »
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Biogitanus

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Re: Changelog 13/01/2012
« Reply #44 on: January 14, 2012, 06:40:19 pm »

where are the dead metal guards from mutated rats  :-\
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