fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 07:04:24 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4 5

Author Topic: Changelog 13/01/2012  (Read 13828 times)

Re: Changelog 13/01/2012
« Reply #15 on: January 13, 2012, 02:53:35 pm »

and waht about bug with construction yard??
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Changelog 13/01/2012
« Reply #16 on: January 13, 2012, 03:29:08 pm »

why you readded TB?

aslo the rad scorps wtill disapear instantly
Logged

avv

  • Offline
Re: Changelog 13/01/2012
« Reply #17 on: January 13, 2012, 04:57:32 pm »

Crafting multiple gunpowders is great change. Features that ease up tedious grind are extremely welcome.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 13/01/2012
« Reply #18 on: January 13, 2012, 06:11:09 pm »

In fact, it should not. The respawn timer is set to -1 now, this means they never disappear until the location gets deleted. If the scorps are gone already, the quest is hanging in the air. But as there are more than 5 items to be found in the cave, it might be possible that other players trade the remaining ones- shouldn't be hard to get the 5 eggs together.

I just started the quest and corpses disappear almost immediately.
Logged
Re: Changelog 13/01/2012
« Reply #19 on: January 13, 2012, 06:12:46 pm »

Bravo for ability to craft instantly in 10 minerals and metals...less pain and less risk for having carpal tunnel syndrome :D
Logged


Uploaded with ImageShack.us

Solar

  • Rotator
  • Offline
Re: Changelog 13/01/2012
« Reply #20 on: January 13, 2012, 06:30:16 pm »

You can thank johnny for being more annoying bugging me to do it than the task itself was to complete ;)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 13/01/2012
« Reply #21 on: January 13, 2012, 07:15:54 pm »

great update indeed. And thx for bringing back TB.

However.. why did u change Small Energy Cells from   2 Alloys or 6 Electronics     to      2 High Q. Alloys and 6 Electronics ?

Since High Q. are alot more difficult to get as a lowbie Energy dude...  :o
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Changelog 13/01/2012
« Reply #22 on: January 13, 2012, 07:21:34 pm »

Since High Q. are alot more difficult to get as a lowbie Energy dude...  :o
Farm SF!
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 13/01/2012
« Reply #23 on: January 13, 2012, 07:41:34 pm »

I just started the quest and corpses disappear almost immediately.

Ok, I just found out that the quest script was overwriting it. With next update, it doesn't happen anymore.
Logged
Re: Changelog 13/01/2012
« Reply #24 on: January 13, 2012, 07:44:36 pm »


- Buyable mining location features a normal workbench.

I choked on awesomeness of this.
Logged
Wasteland is a tricky business.

Solar

  • Rotator
  • Offline
Re: Changelog 13/01/2012
« Reply #25 on: January 13, 2012, 08:05:03 pm »

great update indeed. And thx for bringing back TB.

However.. why did u change Small Energy Cells from   2 Alloys or 6 Electronics     to      2 High Q. Alloys and 6 Electronics ?

Since High Q. are alot more difficult to get as a lowbie Energy dude...  :o

Hm? Has this actually happened?
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 13/01/2012
« Reply #26 on: January 13, 2012, 08:10:16 pm »

great update indeed. And thx for bringing back TB.

However.. why did u change Small Energy Cells from   2 Alloys or 6 Electronics     to      2 High Q. Alloys and 6 Electronics ?

Since High Q. are alot more difficult to get as a lowbie Energy dude...  :o

I'm sure that that is a bug. I mean. isn't MFC like easier to make than that?
Anyway is the weapon handling bug going to be fixed next update?
Also is there any chance that broken computers will have more electronic parts? or atleast regen them faster? 5 parts per computer isnt exactly allot.
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 13/01/2012
« Reply #27 on: January 13, 2012, 08:23:27 pm »

It looks like someone tried to fix the "or" to be "and" and accidentally made them Alloy2. Put them back to normal Alloy now - wait for update.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Changelog 13/01/2012
« Reply #28 on: January 13, 2012, 09:08:42 pm »

I'd be grateful for fixing stills too (and upgrading them to be able to make rotgut in less bothersome way)

After construction sites will be fix that is  8)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

avv

  • Offline
Re: Changelog 13/01/2012
« Reply #29 on: January 13, 2012, 09:11:38 pm »

So how do those banks exactly work?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Pages: 1 [2] 3 4 5
 

Page created in 0.151 seconds with 23 queries.