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Changelog 13/01/2012
Solar:
Crafting then is controlled.
vs Encounters are still a problem, yes. One problem existing doesn't stop an easy fix for another.
Sarakin:
--- Quote from: Wallace ---
--- End quote ---
If youre saying that those armors were useless, why are you so upset about them being removed ? :)
zubrowka:
they brought variety, I believe.
T-888:
--- Quote from: Wallace on January 15, 2012, 12:11:21 am ---Those armor were practically non usable for protection purpose... Moreover their yield from dismantling was nothing compared to going to a mine to gather resources. Those armors were just a small bonus
--- End quote ---
Since those armors on ground are gone i might as well tell , don't see any harm. At the very beginning at the start when resource times where still budged and some things like minerals where close to impossible to get , we used those infinitive metal armors for dismantling and got very much alloys from them that way crafting brand new flamethrowers what where hard to come by at the moment otherwise. While everyone else was whining that it's not possible to get anything , we were grinding up levels.
Indeed a small bonus. Always one step ahead. :)
Wallace:
As zobrowka said; those armors added variety - minor protection on the way back to your tent after finding a few/ some minor amount of mats after dismantling or a spare parts for crafted metal armors
None of these functions were too good to be removed, yet they have been victimized by almighty senseless nerf for no good reason
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