don't you pay attention on the forum?
is the aim to fix it?
and game engine not designed for real time,
its entirely unrealistic that people just shoot one another all the time, during great catastrophies humans tend to group, band together for protection, if communites learn that someone is a murderer then they shun him, or lynch, here game promotes being a pric, wasting outher ppls time just to amuse urself.
I think now it's exactly how it would be, if catastrophe like that hit us. You would have bigger communities, which would try to survive together (gangs like VSB, BBS, Red Dots etc.), you would have loners, who are trying to survive (if you meet someone in encounter he will shoot and loot you in order to gear up/survive), you would have beggars (free bramin hidez plax), you would have people, who didn't lose their humanity after the apocalyptic madness (like Wichura and some other people, who helps "newbies" instead of merciless killing them), you would also have many types of scoundrels and scums, who would offer you help and then stab you in the back (look in NCR for that kind of people). Well, I don't see the big difference between how it would be in post-apo and how it is in FOnline.P.S. This game is purely designed for Real Time, not Turn Based mode, it's not Single Player Fallout, it's MMO FOnline.
Any action or inaction in a position of power will always grant you enemies