thanks for quick reply One more question. What is "armor critical modifier"?
Armor protects you from critical hits now, lowering the chance.
If some helmet+Armor have Critical protection total 20, perks like hit the gaps make it -5? (-25%)
And what does it make? Better change to make critical to enemy or DMG done by crit will be better?
If you want to make enemies, try to change something.
I think I'm correct in saying that those special hth attacks don't add on like that, they use a different mechanism which is more like Sniper/Slayer.
(...)Andraz's equation is a reasonable approx if altered slightly:(Bonus chance from "to hit roll" + Your Luck + Your More Crit Perks + Aimed Body Part Crit Bonus) - (Enemy Crit Defence Perks - [Enemy Armor Critical Modifier * Your Crit-Modifier Perks]) = Chance for your attack to crit.(...)
it ONLY affects chance to make critical hits. I do not know if it affects damage except for raw protection from threshold and DR.