OK, knife (*10) + 2 Primitive Tools (for the wood and the ore to make a sledge) + Axe + Sledge = + 0.067 + 0.02 + 0.0233 + 0.0233 = + 0.133 Hours + 0.4677 + 0.4677 = 1.0687. I guess that second Leather Jacket must wait.
Of course, you can do this without the leather jacket at all, most critters don't really require a LJ to kill and level on, but I included it just to complete the load-out.
If they do some of the simple quests to boost their XP further then its an even easier start, it allows you to gain a quick level to pump the crafting essentials if you don't want to tag sci or get 10 int, but all this is possible without actually hitting a crafting timeout and gives enough XP to make the first level or half the second (in about 30 mins).
Then if you wander aimlessly into an unguarded town and lose this stuff twice over and still don't learn your lesson ... its your fault.
Now I don't claim its an easy start, but I will have to claim that crafting is only a small part of the problem, since its actually a reasonably easy start to being a crafter.
Both crafting metal parts and gunpowder has crafting timeouts attached to it.
This shouldn't be the case. Can anyone confirm this is so?
Gms have to put new stuff in games, not slaving or thiefing not quests, maybe weapons towns (if possible). not work 5 weeks on a event that lags like ass and ends with no 1 happy
GMs aren't Devs, so no one wasted any time on that who is working on anything else. GMs are there to help players that need help and do events (if they feel like it). No Dev was involved in its planning.