10mm pistol - 0.06 hours100 10mm JHP Ammo - 0.333 hoursLeather Jacket - 0.0833 hoursTotal = 0.4766 hours. Its then possible to gather enough for twice this amount in half an hour and craft it without starting the crafting timeout at all. Without a profession.
Leather Jacket needs:Gecko SkinBrahmin SkinThreadsTo get any of that you need a Knife... and the ability to kill both a Brahmin and Gecko to get the skins. Sure, you can buy the materials... if you can find them at a shop or from someone else. You could gather enough junk from barrels and shovel enough shit to get enough money to buy the materials and then make the item. This will take quite some time on average. Also, due to prices, you actually will suffer a loss of value from construction of the item in question. You actually lose worth by crafting.10mm Pistol needs:WoodJunkWood you need at least Primitive tool to harvest. So you have to wander around to find Flint and make a tool.100x 10mm JHP needs:Metal partsJunkGun PowderMetal parts needs ore, which means you need a primitive tool and to find flint. Gun Powder needs minerals, so again you need a primitive tool and to find flint. Both crafting metal parts and gunpowder has crafting timeouts attached to it. Also, there's time in finding the materials to begin with and loss from death. Of course, you could always buy materials, but that's some time spent in front a junk barrel or shoveling shit hoping to either find a shop stocking them or a player selling them in an area you won't get shamelessly killed at. Speaking of pointless activities...This can total up well over an hour or two, even with the best player taking every optimized step and not wasting a single moment.Anyway, it's a lot of time spent trying to get the basics which you somewhat need to get the basics... to have it easily taken away... then forced to start over again.
Both crafting metal parts and gunpowder has crafting timeouts attached to it.
Gms have to put new stuff in games, not slaving or thiefing not quests, maybe weapons towns (if possible). not work 5 weeks on a event that lags like ass and ends with no 1 happy
If you want to make enemies, try to change something.
thought i belive they both add a count down to the crafting timer in the pip boy but you can still craft
Metal parts needs ore, which means you need a primitive tool and to find flint. Gun Powder needs minerals, so again you need a primitive tool and to find flint. Both crafting metal parts and gunpowder has crafting timeouts attached to it. Also, there's time in finding the materials to begin with and loss from death. Of course, you could always buy materials, but that's some time spent in front a junk barrel or shoveling shit hoping to either find a shop stocking them or a player selling them in an area you won't get shamelessly killed at. Speaking of pointless activities...
It could be fixed by having fixed locations for mats
OK, knife (*10) + 2 Primitive Tools (for the wood and the ore to make a sledge) + Axe + Sledge = + 0.067 + 0.02 + 0.0233 + 0.0233 = + 0.133 Hours + 0.4677 + 0.4677 = 1.0687. I guess that second Leather Jacket must wait. Of course, you can do this without the leather jacket at all, most critters don't really require a LJ to kill and level on, but I included it just to complete the load-out. If they do some of the simple quests to boost their XP further then its an even easier start, it allows you to gain a quick level to pump the crafting essentials if you don't want to tag sci or get 10 int, but all this is possible without actually hitting a crafting timeout and gives enough XP to make the first level or half the second (in about 30 mins).Then if you wander aimlessly into an unguarded town and lose this stuff twice over and still don't learn your lesson ... its your fault.Now I don't claim its an easy start, but I will have to claim that crafting is only a small part of the problem, since its actually a reasonably easy start to being a crafter. This shouldn't be the case. Can anyone confirm this is so?GMs aren't Devs, so no one wasted any time on that who is working on anything else. GMs are there to help players that need help and do events (if they feel like it). No Dev was involved in its planning.