Put more skills points ? That is unfair.
Then, in a side we have basic characters who need to put more than 220 skill points in their weapon skill, have gun and armor to be efficient, and in an other side we have HtH characters who are efficient without any stuff.
HtH characters dont need to craft, pex and farm for free, never loose any stuff, and now they are a kind of mix between Neo from Matrix and Ninja.
Seriously, fallout is Madmax, not Dragon Ball Z.
Fallout is not Madmax, it's Fallout, and FOnline isn't Fallout, it's FOnline, but they are all in post-apocalyptic universe.
1. Skill cap is at 300%, not 220%.
2. You need to sacrifice perks to get that high AC
3. Jinxed affects your enemies, your friends and you as well, it's trait after all
4. What's the point of perks, which can allow you to get 200 AC, if cap is at 90? Is there any other stat in FOnline which is capped as well (I'm not talking about 100% resistances and 300% skills)?
5. If AC is so overpowered, then nerf it, but remove cap, because now it is "omg, I wasted perks, because 90 AC is max".
6. You can't even imagine how many different builds I've already seen, it's not 90% Unarmed chars and it won't be 90% Unarmed Jinxed chars.
7. Unarmed are only good 1v1, and if someone runs from them they can't do a shit, perk for increased movement speed (Bonus Move?) would be great for Unarmed chars. If you are standing 1 hex from unarmed and trying to shoot him, then it's your own fault for being a fool, Unarmeds aren't that OP as everyone thinks, try to PK with them.